[h1]Updates and Fixes #26: The Colony[/h1] In this new update I added to the game, The Colony. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/e6f5c7095eef79f930ea7c78a03a2f0935a01604.jpg[/img] The colony is a whole new feature with a different gameplay. For me it is like a game inside a game. it is always risky to create new gameplays inside a game, because gamers could not like it, so this part of the game is more like optional, you can play it or not, it is not neccessary to have a colony to beat the basic game, however my idea is to add more final goals related to the colony. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/ed965c6fcb06df9557c77ce4aa0b47072f2e24b3.jpg[/img] The idea behind the colony is simple. Trying to manage a little number of workers with different roles, who will give you different points that you will have to use in order to progress in some aspects of the game. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/0ba79064f960cf5203ed26ac34ad5989dd7e8267.jpg[/img] Each worker has to work in their specific building and they have their needs, for now are only, food, rest, and happiness. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/06341f891f5869538ed856e7cea1eb05400c75a9.jpg[/img] In order to achieve that, the player has to guide the colonist, using the different corridors and bifurcations like you guide a mineral or product using conveyors. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/128acbd65d32e04d51a1c83940744b19b64acd3b.jpg[/img] I designed the colony to use it in an easy way, I mean, to generate power or oxygen you only have to add more buildings related to it and a number of repairmen to maintain them. The colonists can't die (you can dismiss them) if they don't have enough food or other need they will only walk and they won't work. I could add death, however I prefer to do it simple and see if people like it. Right now it is not possible to use the different points that the colonists generate in the colony, in the future it will be possible. [h1]What Next:[/h1] I will focus on adding the features related to the different points that the player can gather with the colony. [h1]List of new content:[/h1] [list] [*]Added Colony SpacePort. [*]Added Colony SpacePort Advanced. [*]Added Workers/RepairMen Dinning Room. [*]Added Workers/RepairMen BedRoom. [*]Added Working Room. [*]Added Relaxing Room. [*]Added Corridor. [*]Added L Corridor Left. [*]Added L Corridor Right. [*]Added Trade OutPost. [*]Added Choice Corridor (Food) Left. [*]Added Choice Corridor (Bed) Left. [*]Added Choice Corridor (Relax) Left. [*]Added Choice Corridor (Work) Left. [*]Added Choice Corridor (Food) Right. [*]Added Choice Corridor (Bed) Right. [*]Added Choice Corridor (Relax) Right. [*]Added Choice Corridor (Work) Right. [*]Added Corridor 3 Entries. [*]Added Corridor UP. [*]Added Corridor DOWN. [*]Added Short Corridor. [*]Added Corridor UP Double. [*]Added Corridor DOWN Double. [*]Added Choice Corridor (Maintenance) Left. [*]Added Choice Corridor (Maintenance) Right. [*]Added Choice Corridor (Worker) Left. [*]Added Choice Corridor (Worker) Right. [*]Added Choice Corridor (Researcher) Left. [*]Added Choice Corridor (Researcher) Right. [*]Added Choice Corridor (Biologist) Left. [*]Added Choice Corridor (Biologist) Right. [*]Added Choice Corridor (Military) Left. [*]Added Choice Corridor (Military) Right. [*]Added Choice Corridor (Diplomat) Left. [*]Added Choice Corridor (Diplomat) Right. [*]Added Electrical Room. [*]Added Oxygen Room. [*]Added Laboratory. [*]Added Biological Laboratory. [*]Added Researchers Bedroom. [*]Added Researchers Dinning Room. [*]Added Corridor 3 Entries Short. [*]Added Military Management. [*]Added Diplomatic Management. [*]Added Military/Diplomatic Bedroom. [*]Added Military/Diplomatic Dinning Room. [/list] [h1]Thank you for your support and patience.[/h1]