Updates and Fixes #23
Author: FExplorers,
published 8 years ago,
[h1] Updates and Fixes #23: Inventory Improvement, New GameModes and Trees [/h1]
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/7ae9ad88701f50a803bda8c9e81e41112f26fc8d.jpg[/img]
Hi, In this new update, I focused on improve and fix bugs of the Inventory and add some new content like the trees and the first enemy, the slime.
First of all, I would like to thank you to the players for your patience and support, your feedback is important and it helps me a lot to improve the game. As you know the game needs a lot of fixing and improvement and I hope to do it as soon as possible.
The Trees, I added some trees to the game, I personally like how it changes the vibe of the different maps, it adds more life to the game. I added nine new models, with three colors, red, yellow and blue. Each tree will live in different planets. I read your opinions about the wood, and I think I'm only use the wood to transform it to coal and maybe to lubricant. However I think in the future each tree could give a colour essence, with this essence the player can craft differents recipes and the idea is use it for the research tree.
In fact I'm thinking to add also some building like a greenhouse like the food generator, with differents trees, so the player can automatize the extract of each essence.
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/d8fbfe046300a3068c6e899fe66f7baa8087801d.jpg[/img]
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/976381036af12cdc78e3d9a358ad822a2b6a7a07.jpg[/img]
[h1] First Enemy [/h1]
I also added the first enemy in the game, it is a very simple enemy and I would like to test it with the players, I don't know if players will like a game with enemies or how it will affect the gameplay so I started with a simple enemy.
The enemy is a Slime, it pursuits the player and it spits acid and has a melee attack. The turrets can attack it and the player too.
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/ae0fafae04a09cedfb7eb3f8d32d4358551902d0.jpg[/img]
When a enemy dies, it left a loot for a short time, for now it is random the objects that will appear, so the player can take objects killing enemies.
If the players community like the idea I could design some cave maps with the objective of kill enemies an get loot. I could add more enemies, slimes bigger with different colours or other enemies. Maybe in the future add some kind of quest. Or maybe create an enemy horde attack during some nights.
[h1] New GameModes [/h1]
Other thing that I added in this update is the different game modes. I read in some reviews that the beginning of the game is hard, so I think that adding some game modes, the player can try the game in a more relaxing way, or maybe play the game as a builder without survival or only survival. This modes will be selected when the player start a new game. I'm going to explain the differents modes.
Peaceful Mode: In this mode, the player doesn't need materials in order to build any building or machine. The player doesn't need any survival resource (food, oxygen...). Enemies will not appear in the game.
Survival Mode: In this mode, the player doesn't need materials in order to build any building or machine. The player should gather resources in order to survive. Enemies will appear in the game.
Builder Mode: In this mode, the player needs materials in order to build any building or machine. The player doesn't need any survival resource (food, oxygen...). Enemies will not appear in the game.
Classic Mode: In this mode, the player needs materials in order to build any building or machine. The player should gather resources in order to survive. Enemies will appear in the game. Not Recommended for beginners.
[h1] Inventory [/h1]
Improvements and fixes in the inventory. I made a lot of improvements in the inventory. Now if the inventory is full the player couldn't build or destroy or get anything from the ground.
I included a delete button in the inventory, so the player can destroy any object of the inventory.
Now it is possible to split objects in the inventory using the right button of the mouse.
The inventory will inform why the player can't build a machine or building, near the build button the player could read "Inventory full" or "not enough materials" depending of the case.
[h1] Emergency Container [/h1]
When a machine or container is destroyed or deleted, if the container/machine has any object inside an Emergency Container will spawn in the place with the objects, this container will be destroyed in 120 seconds. The idea is to avoid the loss of certain objects when the player or an asteroid or an enemy destroys a machine.
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/8bf4c5df9fcd474e0085fa55d915a4149e9c9e8f.jpg[/img]
[h1] What Next: [/h1]
I couldn't add the Autosave yet, because I had some problems with the save files code. So instead of keep this new features two-three weeks more I think is better to release this new things and try to fix the autosave. I hope to fix soon the Autosave and add it to the game.
[h1] List of new content: [/h1]
[list]
[*]Added Differents Trees on each planet.
[*]Added Wood.
[*]Not Possible to build something if the inventory is full.
[*]Not Possible to destroy something if the inventory is full.
[*]Now is possible split objects in the inventory.
[*]Added Destroy Slot inside inventory.
[*]Added F1 key to toggle HUD, so the player can take screenshots without the HUD.
[*]Improved collision of the foundation.
[*]Turrets can now shoot to the enemies.
[*]Fixed Bug Train Turret kills itself when it fires.
[*]Fixed when a player is using a machine and it is destroyed the game crashes.
[*]Added Emergency Container that spawns when other machine/chest is destroyed with objects inside.
[*]Added Three Game Modes. Peaceful, Builder, Survival, Classic.
[/list]
[h1] Thank you for your support and patience. [/h1]