[h1]Updates and Fixes #21: Geothermal Power Plant, Geysers, Transport Conduit Line, Electric Line, Water Line, Oil Line, Valves and Electric Switch.[/h1] [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/5f65a83aa7ba8b6196019f9677b18b38105f3dc0.jpg[/img] In this new update I added several new objects to the game. The main objective of all the new objects is connect mid-far bases to the main base. So the player could connect electricity, water, oil or transport minerals or objects from the far distance. [h1]Valves and Electric Switch:[/h1] I added valves for all the fluids, with this new object the player can open or close the valve and the fluid will not continue to the next pipe. Also I added the Electric Switch, it works like the valves. With the valves and the switch the control of the net will be easier to limit the use of certain machines in order to optimize the different supply lines. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/84003ad6bf99938571b6c7c34e54856f69249ffd.jpg[/img] [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/8c8f73dd1797ed5567ecd9c6e577a8ba9bf9ad42.jpg[/img] [h1]Electric Lines, Water Lines, Oil Lines:[/h1] I added long lines of water, oil and electric power. The player could connect far bases with a few lines, or can build water pumps in far spots and connect the water with the main base with the long water line. The same idea for the oil pumps. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/e7fc40e4cc3512bf7ed3ac199357af4096f5f4b3.jpg[/img] [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/5ecc9678648720dda0a8b1025cceb6e998cf549e.jpg[/img] [h1]Transport Conduit Line:[/h1] In order to transport minerals or objects from very far distances, the better way is use the train, however for a mid-far distance base there is a gap in the game. So in the new Update I added the Transport Conduit Line. With this new line you can transport objects from a mid-far distance base in a easy way and receive the products in the main base really fast. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/1901617883b9b42378c264f61ad708662d4cead3.jpg[/img] [h1]Geysers and Geothermal Power Plant:[/h1] I added to each planet map four geysers. It looks like the water spot but with a steam column. Over the Geysers the player can put the new Geothermal Power Plant. This new power plant give 10.000 Watts and is a renewable energy. So it is a good mid-late game power supply for the base. However Geysers are mid-far from the center of the map, so the player will need to use the Electric Lines to connect them to the base. [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/c385c202308d853ac4261e146d837137a941526f.jpg[/img] [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/fa730523393e86570e611f2cc0a7457073306faa.jpg[/img] [img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8109016/21a8c40a65d7c77c52cb6d74a9e0c3a06d58c99b.jpg[/img] [h1]What Next:[/h1] I'm working in adding more environment objects to the map, like different mountains and other effects. I have to test some ideas and see how it works. I hope to have it soon. [h1]List of new content:[/h1] [list] [*]Added Acid,Water,Fuel,Oxygen,Oil Valve. [*]Added Electric Switch. [*]Added Electric Line. [*]Added Water Line. [*]Added Oil Line. [*]Added Transport Conduit Line. [*]Added Geyser. [*]Added Geothermal Power Plant. [*]Added Auto align for pipes and wires. [/list] [h1]About Technology Tree:[/h1] I'm still thinking the best way to add the technology research. I think instead of a normal tech tree with a limited number of technologies, maybe I will add some kind of select random tecnology. I mean, The player will not know the technology tree, the lab will show some options (maybe three or more) each time a technology has been researched and the player should select one each time, so maybe the player chooses to investigate less power consumption instead of more productivity and each new technology cost more. So the idea is that the game can create the technologies so the player can investigate all the time until the price to investigate is really high, of course will be fixed technologies like new machines or other improvements. I have to think more about it. [h1]Thank you for your support and patience.[/h1]