Changelog 0.9.8.1h Bugfixes: -Fixed a bug with the “Depression” and “Heatwave” crises which could affect unintended cards Balancing: -Difficulty 9 now ignores time and authority costs and no longer affects events -Swap difficulty 11 and 7 -Difficulty 12 has been replaced -“Volunteers” is now limited to 15 uses per turn -“Emergency Load Shedding” bonus reduced from 15 to 10 -“Space survivor” rarity changed from “platinum” to “gold” -Crew members gained during the game can no longer have the “Endemic” trait. UI: -Precision of objective evolution on certain cards