Changelog 0.9.8.1d This patch is mainly a balance patch and bugfix patch, with the aim of stopping the possibilities of infinite cycle, many thanks to our players! Bugfixes: -Resolved the bug that created ghost cards (voted worst bug of 2024) -Fixed a bug that allowed cards to be upgraded or excluded that were not normally eligible -Fixed a bug that could cancel the effect of “Improved Yield” when “Quarantine was used -Fixed a bug that allowed you to improve a “tradition” card with the “potential” skill -Fixed a bug that made the power of “Ecral” infinite -Fixed a bug where "E.V" did not gain a bonus on cards played with the "repeat" skill Balancing: -“Cyclic” cards can no longer draw themselves -Bonuses that block the progression of crises (e.g. "vaccination") can no longer be stacked -“Volunteers” rarity increased from gold to platinum and now no longer works if the draw pile is empty -The “Battery” bonus is now limited to 7 -“Chicken Farming” rarity changed from silver to gold, and its bonus is now limited to 8 per day -The cost to play “Reservists” goes from 1 to 0 -“No solution” became a “decree” and its rarity changed from gold to silver -“Standardization” is now “unique” and renamed “Transhumanism” -"Breathing Technique" rarity increased from silver to platinum -“Paradigm Shift” rarity changed from silver to gold -“Teamwork” rarity changed from bronze to silver -“Briefing” rarity changed from silver to bronze -“Cybernetic Implant” now gives -5 stability UI: -Some spelling errors corrected in English -Addition of skill tooltips gained with improvements to cards Engine: -Code optimization which should prevent some bugs from occurring