🌟 [b]New Adventure in Stellar Orphans: The Third Scenario Available![/b] 🌟 We are excited to announce a third scenario! This time there's something exciting new: your choices shape the story. Decide the destiny of your characters, the alliances to forge and the dangers to face. Every decision counts, every path explores new possibilities. [img]https://clan.cloudflare.steamstatic.com/images//41617912/77e6ddbe99dec0dd07b06d71447b2f5c25571b92.jpg[/img] This scenario is generally simpler than the previous ones to allow better replayability and discover the 6 possible endings. An update with bug fixes, balancing and new cards is also included! Example of cards added: [img]https://clan.cloudflare.steamstatic.com/images//41617912/3034f5b7bcc8a17e2cd7242b9b1c16e49d53bfdb.jpg[/img] 🚀 [b]Join us now in Stellar Orphans and forge your destiny in the stars![/b] 🚀 Changelog 0.9.8.2 [expand type=details] Gameplay: -New scenario -Added a new “energy” mechanic -New cards Bugfixes: -Fixed a bug in the calculation of store spawn probabilities which had the effect of lowering the chances of obtaining gold cards -Fixed a bug that caused a crash under certain conditions when choosing a won card -Fixed a bug with “cyclical” cards which have the effect of drawing -Fixed a bug that allowed you to not send anyone with the “Chosen One” objective in the first scenario -Fixed a bug when the “free time” event was used with an empty hand -Fixed a bug with the cloning of "xeno amphetamines" Balancing: -“Resilience” is no longer unique -“hug” and “encouragement” swapped their effect for consistency -“E.V.” has been redesigned -"Quarantine" has been redesigned -“Paradigm Shift” no longer limited -“Mercenaries” now causes you to lose 5 stability -The “computer skill” bonus goes from 6 to 5 -"Education" has been improved -The cost to play “Psychotherapy” decreased from 5 to 3 -“Meditation” has been nerfed -“Motivational Speech” has been nerfed -"Experimental Therapy" rarity changed from silver to bronze, and it has been buffed -"General Exhaustion" rarity changed from silver to bronze -“Black Hole” rarity changed from silver to bronze "Workers' Strike" rarity changed from bronze to silver -"Chicken breeding" rarity changed from gold to platinum -Rebalancing the objective of scenario 2 "Hunt down" which adds +5% to the probability of success after each failure -Increased store rarity rates on difficulty 12 -Difficulty 9 has been rebalanced -Difficulty 11 has been rebalanced -Difficulty 13 has been replaced -Difficulty 15 has been replaced -Reorganization of the difficulty list UI: -Added a badge to indicate the highest difficulty reached in each scenario -Added a "cost" to certain objective cards to avoid misunderstanding when resolving them -Added a visual indicator when the player can no longer draw due to an effect -Added a larger visual indicator when a bane card is added to the deck -Added special effects when using certain cards -Added background decor for scenario 2 -The “Tradition” skill has been renamed to “*” for better visibility -Added an icon to indicate the cost in oxygen points of each card played -Changed some terms/card names in the English translation -Improved some card descriptions Engine: -Deleting some unused files [/expand]