Scenario 3 is out!
Author: HoshiNam,
published 6 months ago,
🌟 [b]New Adventure in Stellar Orphans: The Third Scenario Available![/b] 🌟
We are excited to announce a third scenario!
This time there's something exciting new: your choices shape the story. Decide the destiny of your characters, the alliances to forge and the dangers to face. Every decision counts, every path explores new possibilities.
[img]https://clan.cloudflare.steamstatic.com/images//41617912/77e6ddbe99dec0dd07b06d71447b2f5c25571b92.jpg[/img]
This scenario is generally simpler than the previous ones to allow better replayability and discover the 6 possible endings.
An update with bug fixes, balancing and new cards is also included!
Example of cards added:
[img]https://clan.cloudflare.steamstatic.com/images//41617912/3034f5b7bcc8a17e2cd7242b9b1c16e49d53bfdb.jpg[/img]
🚀 [b]Join us now in Stellar Orphans and forge your destiny in the stars![/b] 🚀
Changelog 0.9.8.2
[expand type=details]
Gameplay:
-New scenario
-Added a new “energy” mechanic
-New cards
Bugfixes:
-Fixed a bug in the calculation of store spawn probabilities which had the effect of lowering the chances of obtaining gold cards
-Fixed a bug that caused a crash under certain conditions when choosing a won card
-Fixed a bug with “cyclical” cards which have the effect of drawing
-Fixed a bug that allowed you to not send anyone with the “Chosen One” objective in the first scenario
-Fixed a bug when the “free time” event was used with an empty hand
-Fixed a bug with the cloning of "xeno amphetamines"
Balancing:
-“Resilience” is no longer unique
-“hug” and “encouragement” swapped their effect for consistency
-“E.V.” has been redesigned
-"Quarantine" has been redesigned
-“Paradigm Shift” no longer limited
-“Mercenaries” now causes you to lose 5 stability
-The “computer skill” bonus goes from 6 to 5
-"Education" has been improved
-The cost to play “Psychotherapy” decreased from 5 to 3
-“Meditation” has been nerfed
-“Motivational Speech” has been nerfed
-"Experimental Therapy" rarity changed from silver to bronze, and it has been buffed
-"General Exhaustion" rarity changed from silver to bronze
-“Black Hole” rarity changed from silver to bronze
"Workers' Strike" rarity changed from bronze to silver
-"Chicken breeding" rarity changed from gold to platinum
-Rebalancing the objective of scenario 2 "Hunt down" which adds +5% to the probability of success after each failure
-Increased store rarity rates on difficulty 12
-Difficulty 9 has been rebalanced
-Difficulty 11 has been rebalanced
-Difficulty 13 has been replaced
-Difficulty 15 has been replaced
-Reorganization of the difficulty list
UI:
-Added a badge to indicate the highest difficulty reached in each scenario
-Added a "cost" to certain objective cards to avoid misunderstanding when resolving them
-Added a visual indicator when the player can no longer draw due to an effect
-Added a larger visual indicator when a bane card is added to the deck
-Added special effects when using certain cards
-Added background decor for scenario 2
-The “Tradition” skill has been renamed to “*” for better visibility
-Added an icon to indicate the cost in oxygen points of each card played
-Changed some terms/card names in the English translation
-Improved some card descriptions
Engine:
-Deleting some unused files
[/expand]