Changelog 0.9.8.1b This update attempts to resolve the most pressing issues addressed at the launch of early access. Thanks to everyone who helped us find them! Bugfixes: -Fixed a bug that made certain card effects infinite when this was excluded (example: Dr. Edelman) -Fixed a bug which under certain conditions prevented the effect of “disorienting waves” from stopping -Fixed a bug that could on rare occasions prevent progress in the first scenario -Fixed a bug that prevented the second scenario from being completed -Fixed a bug which caused certain objective cards to not appear when progressing in the second scenario Balancing: -The cost of the "hostage-taking" crisis goes from 8psy/9combat to 9psy/8combat, to better reflect the fact that intervention by force is simpler than negotiating -Addition to the "Xeno amphetamines" card of -2 oxygen -Rebalancing an objective card from scenario 2 to make it less complicated to achieve -Accuracy of the “installation” card tooltips -Precision of the descriptive text of the “Cyborg agent” card -Precision of the descriptive text of the “Cybernetic implant” card UI: -The white flash when starting a game is now black. We apologize to everyone who lost their sight because of us -Precision of a tooltips in the screen to exclude a card Engine: -Webworker and webGPU have been disabled which could lead to a slight drop in performance (imperceptible in the majority of cases), and perhaps resolve the black screen problem at launch that some players seem to encounter -The game no longer waits until all graphics resources are loaded to start, which allows for a faster launch and avoids a possible rare crash problem -The loading of the application is now displayed by a text percentage which can avoid a possible compatibility problem in very rare cases -The format of graphic files is now JPEG and PNG instead of WEBP, which can avoid possible compatibility problems with certain systems -The application executable no longer has a CPU blacklist which in rare cases could prevent launch on certain systems -The application no longer has a size limit for sprites which can resolve possible compatibility problems on certain systems -Optimization of the application which should be a little less demanding on GPU resources -Optimized the way the game creates new cards, which may prevent some rare bugs