We’ve officially crossed a pretty cool milestone here on Steam: Tales of Fablecraft now has more than 20,000 Wishlists! Wishlists help indie studios like ours a lot, so thank you. Your excitement and support for our virtual tabletop RPG means so much to the Riftweaver team. 🧙🎲🍻 [img]https://clan.cloudflare.steamstatic.com/images//43115458/533803368ecc73c0aef6f52af760ea3e0e57642f.png[/img] Wishlists bring new players, and new players bring a lot of questions. So! We’ve gathered five of your most frequently asked questions here, complete with official answers straight from our team. Let’s dive in. [h3][b]When will Tales of Fablecraft launch?[/b][/h3] We haven’t announced the official launch date yet, but Fablecraft will launch into Early Access here on Steam sometime this summer (in the Northern Hemisphere!). [h3][b]I see there was a closed beta; can I still join?[/b][/h3] The Fablecraft closed beta officially stopped accepting new participants earlier this year. The good news is that we’re working on a demo that will launch on Steam very soon and will include brand-new content that wasn’t available in the closed beta. [h3][b]How many people can play Tales of Fablecraft? Is there a recommended group size?[/b][/h3] Fablecraft supports groups of up to six people, which means one GM and five players. The recommended group size depends on the scale of your adventure and the spirit of the group. Internally, we tend to run with one GM and four players. [h3][b]Tales of Fablecraft is free-to-play, but how will it be monetized?[/b][/h3] When Tales of Fablecraft launches into Early Access, the complete five-Session Road to the Starfall Festival adventure will be included for free, along with a host of other digital assets to homebrew up a storm. At launch and beyond, we’ll sell adventures of varying sizes, cosmetics like dice skins and player portraits, and we’ll offer a subscription tier that gives GMs the ability to homebrew their own assets. Homebrew functionality will grow throughout Early Access, but the ultimate vision is for Fablecraft to be as flexible as possible. We’ve not settled on exact price points for content yet, but we will share those details as soon as we have them. [h3][b]Will everyone need to buy adventures to play them or just the GM?[/b][/h3] Only the GM needs to own the adventure or homebrewed assets to run a session. Players can simply download the free base Fablecraft game to join these sessions. -- If you have any other questions, [url=https://discord.gg/fablecraft]come on over to our Discord and fire away[/url]! And if you haven’t already, please Wishlist Fablecraft here on Steam to help us achieve our next milestone moment. https://store.steampowered.com/app/2176900/Tales_of_Fablecraft/