Tales of Fablecraft v0.13 Patch Notes - Combat Arena and more now here
Author: JoeyRiftweaver,
published 4 months ago,
We’ve just dropped the largest update to the [i]Tales of Fablecraft[/i] demo yet! Welcome to the official patch notes for v0.13. 🧙
We have a lot to cover with this update. As usual, we’ll start with an in-depth look at the marquee features (in both video and text form), and then we’ll give you the complete rundown of additions, tweaks, bug fixes, and known issues.
Let’s begin.
[previewyoutube=YokbliU1nxE;full][/previewyoutube]
[h2]Learn the Game Master ropes with a fresh tutorial 🎓[/h2]
The first version of the [i]Fablecraft[/i] demo featured a single tutorial that covered the basics of our TTRPG system and gave players a glimpse of what it’s like to make decisions, roll skill checks, and engage in light combat.
Now, we’ve introduced a brand new tutorial that’ll teach you how to be a GM. [i]Heads up, there are even more tutorials coming soon.[/i]
[h3]It’s time to become a GM[/h3]
Want to find out what it means to GM a game in [i]Fablecraft[/i]? This GM tutorial takes roughly 15 minutes to complete, and it’ll show you how to change scenes, guide your players through roleplaying, ask them for skill checks, and even get them back on track once they’ve gone totally off the rails.
[img]https://clan.cloudflare.steamstatic.com/images//43115458/c0cfc40b2dd057d64929204d5d9c5ec651975edb.png[/img]
What’s more, it features two “players,” Kai and Cali, complete with their own hilarious backstories and outstanding voice work. I don’t want to spoil anything here, but it all involves a brooding performer, a quick-fingered thief, and a delightful kazoo.
[h2]Well, hello there, Combat Arena! 🤛[/h2]
Looking for a challenge? Or, maybe you’re looking for something to do while you wait for your party to show up… Either way, the Combat Arena is here for new sparring.
[img]https://clan.cloudflare.steamstatic.com/images//43115458/3e8b0e1504c87ee57a2baa2a3dc2b774fca4ddc6.png[/img]
[h3]Tactical, single-player battles[/h3]
The first iteration of the Combat Arena mode, which arrives with [i]Fablecraft[/i] v0.13, features an increasingly difficult set of four combat scenarios backed by a brief narrative.
You’ll guide three Mages as they take on typically peaceful creatures across multiple battles. As you clear each fight, your three Mages will level up and give you the choice of three new abilities for your next melee encounter.
Which will you choose?
[img]https://clan.cloudflare.steamstatic.com/images//43115458/d0076b6136fafdaec2f543d54c36144ad05c79e3.png[/img]
[h3]Victory or defeat? Share your results[/h3]
Once you go through the combat scenarios and clear the final stage–or die trying–you’ll get a results screen that recaps your Combat Arena run.
[img]https://clan.cloudflare.steamstatic.com/images//43115458/461d414ef05e86a5c8db7bd901896b3a68db6e80.png[/img]
The results screen features all sorts of stats like Average Sparks rolled, total Miscast Rolls, damage dealt, upgrades gained, and more.
Grab a screenshot and challenge your friends!
[h2]How about those delicious rewards? 🍰[/h2]
You may have caught the announcement last week; we’re giving away two rewards for clearing the new sections of the demo.
You'll unlock the Rainbow Cake Dice Skin if you complete the available tutorials (the Hero Demo and the GM Demo).
[img]https://clan.cloudflare.steamstatic.com/images//43115458/a28c97e6fb6b62b6441f82df1357094a667dd05e.gif[/img]
You’ll unlock the Rainbow Cake Token Skin if you complete the Combat Arena.
These unlocks will say with your account into Early Access release, too, so don’t worry!
[h2]Homebrew Environments are here[/h2]
Homebrew is crucial to [i]Fablecraft[/i], and the set of tools GMs have at their disposal to build robust adventures will grow through Early Access and beyond.
We’ve added one more with this update.
[img]https://clan.cloudflare.steamstatic.com/images//43115458/27e8ea27364c4c0c81da95713dc7fed8d7bc7a1a.jpg[/img]
GMs can now upload a custom image for homebrew environment creation; it’s just a static image for now, but we’ll be adding support for animated environments down the line.
Even better, you’ll be able to create custom variants for each environment you add. Want to have day and night variants of Tokyo? You can do it.
[img]https://clan.cloudflare.steamstatic.com/images//43115458/7cf40c52b4a48c36b0bf21ab420f8469cdbc8670.jpg[/img]
And with that, we’re on to the patch notes.
[h2]The Complete [i]Tales of Fablecraft[/i] v0.13 Patch Notes[/h2]
[h3]Features[/h3]
[list]
[*] We’ve officially opened up a 15-minute-long Game Master school with the GM Demo. Give it a shot!
[*] How about some single-player tactical combat? Take on the brand new Combat Arena mode, and share your results with friends.
[*] Want some sweet, sweet rewards for playing [i]Fablecraft[/i]? Complete the Hero and GM Demos to unlock the Rainbow Cake Dice Skin, and complete the Combat Arena to unlock the Rainbow Cake Token Skin.
[*] Sick of Mythas (please say ‘no!’)? Now you can homebrew your own environments and their variants with image uploads.
[*] Speaking of variants, we’ve added a drag and drop to variant to stage feature that keeps the day, night, snowy, or sacked options behind the virtual GM screen as the environments are loaded.
[*] We added an eye icon to the password input field on the login screen so users can make sure they’ve typed the correct password.
[*] Nope, your memory isn’t going bad. We’ve updated the home screen for the demo!
[*] We’ve updated the level-up screen to better indicate to players that Charge is receiving an upgrade.
[*] In a rush to learn? You can now click the monologue boxes in the demo to run through dialogue faster.
[*] It’s okay, you don’t have to feel lonely. You can now access your friends list while in the Hero tutorial demo.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed an issue where muted players would still be highlighted as speaking when enough noise was made.
[*] Fixed an issue where Rocksquitos would sometimes attack without dealing damage during the Hero Demo.
[*] Fixed an issue where GM Roll Requests would sometimes display an incorrect difficulty setting.
[*] Fixed an issue with the Camera instantly displaying during the demo if it was set to “on” in the settings menu.
[*] Fixed an issue where the Hero Demo would lock up when it was time to murder that last pesky Rocksquito. Begone, bug!
[*] Fixed an issue where the listed roll request in the GM Guide didn’t match the menu it opened. This was, admittedly, confusing.
[*] Fixed a broken Wishlist button. Hey, this is the perfect time to remind you to Wishlist [i]Fablecraft[/i] on Steam!
[*] We also performed various smaller bug fixes.
[/list]
[h3]Known Issues[/h3]
[list]
[*] The Hulking Slab enemy attack order is backwards, so you’ll be pushed before you’re attacked. The result is still the same.
[*] Display images may not show if you toggle video modes between side, minimized, and expanded views.
[*] Some battlemap variants may show incorrect tiling patterns. This doesn’t affect play, just the way things look.
[*] When a player leaves the battlemap, the battlemap may refresh for other players. Refreshing? Yes! Annoying? Only slightly.
[*] We’re seeing an issue where the input and output volume sliders may not work for some players.
[*] While you can see your friends list while you're in the Hero tutorial demo, you won't be able to send social DMs.
[/list]