Tales of Fablecraft v0.14.3 - Hotfix Patch Notes
Author: JoeyRiftweaver,
published 3 months ago,
Hello, Mages! 🧙 We just pushed a hotfix, bringing Fablecraft to v0.14.3.
We put this hotfix together thanks, almost entirely, to the feedback you provided at launch across Steam, Discord, and the feedback board. We appreciate your time spent sharing thoughts and bugs, and we’re working to improve Fablecraft based on your feedback and our vision throughout Early Access.
Another thank you, too, for your patience! Early Access launches come with bugs and in-progress features, and we appreciate you being here at the beginning of our journey. You are shaping the development of Fablecraft.
With that, here’s what’s been patched in the hotfix!
[h3]Major Fixes[/h3]
[list]
[*] Some players who launched Fablecraft were met with a flashing screen (the opposite of party time). This was a weird bit of leftover player preferences from the demo and closed beta stored in the registry, and we’ve fixed it. You may see your in-game preferences reset, but they’ll stick once you configure them again!
[*] GMs quickly noticed that their Dice Skins were not working in combat. That’s been fixed. Use those Galaxy Dice to kill your friends, GMs, we dare you.
[*] One reviewer pointed out that, hilariously, if a player changed their player image during combat, every single token on the board changed to that image as well. This has been fixed.
[*] New players discovered a frustrating bug: Fablecraft adjusted Windows system-level microphone settings, setting it to 50% the first time the game boots. This has been fixed, and we’re sorry for the confusion.
[*] We fixed a bug that would cause fullscreen NPC art to lock in place while using the GM Guide, giving GMs a real headache.
[*] Some parties in our Discord found a bug that would cause the game to crash if they kicked a player. We’ve fixed that one because of those reports. Thank you!
[*] Finally, we added a “[b]this is Early Access[/b]” message to the home screen. We found that some players didn’t know that and assumed that the version of Fablecraft they’re playing today is the same one they’ll be playing a year from now. It’s not, so please pardon our dust!
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[h3]Minor Fixes[/h3]
[list]
[*] Fixed a bug that made unlocking the Glass Jaw achievement difficult.
[*] We made it so the Coral Coast Dice Skin no longer obstructs the two-Spark dice face.
[*] There was some ugly, not Fablecraft-y font on the level cap message. That's been fixed.
[*] We fixed the positioning of some of the dialogue boxes that appeared in hard-to-read places during the Combat Arena.
[*] We fixed a silly typo in Dill Tallgrass's handwritten contract, turning 'excort' into 'escort.'
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