Fablecraft is now available; welcome to Mythas, Mages
Author: JoeyRiftweaver,
published 3 months ago,
Well, hello, Mages! 🧙
We are officially here: we’ve released Tales of Fablecraft into Early Access.
[previewyoutube=G2pm8P-JB1Y;full][/previewyoutube]
We’ve been marching toward this day for a while now, and it feels like it’s another beginning of our journey. Thank you for being here!
Before we get into the patch notes, we’ve gathered some links for newcomers (welcome, by the way!).
[h3]Looking for a group or want to talk with the devs?[/h3]
[url=https://discord.gg/fablecraft]Join our Dicord[/url]! We’re happy to chat, and we’d love to hear about your adventures.
[h3]Want to stay in the loop on all things Fablecraft and Riftweaver?[/h3]
We’ve got you covered. We post updates on YouTube and Steam every week (not counting holidays), [url=https://www.youtube.com/@fablecraftgame]so subscribe to be notified or check our channel regularly[/url].
[h3]Spot a bug? Have a feature request? Want to give feedback on something we’ve implemented?[/h3]
[url=https://fablecraft.featureupvote.com]Head to our feedback board[/url]. There, you’ll be able to submit feedback, comment on existing submissions, and upvote the things you’d like to see happen with Fablecraft. Oh! And you can do it without logging into anything. Our team monitors the board daily, and we discuss features and add them to our backlog in monthly meetings.
[h3]Looking to GM a few adventures for your friends?[/h3]
[url=https://fablecraft.riftweaver.com/gm-resources/]We put together a pile of helpful GM resources[/url], including player guides that you can send to your party ahead of your first session so they’re ready to roleplay. We recommend checking them out, though they aren’t required reading.
Finally, if you’re curious about all the features and content that arrived with Early Access, [url=https://store.steampowered.com/news/app/2176900/view/4355627393461703043]you can check out yesterday’s Steam update to see everything[/url].
Here, you’ll find the patch notes for v0.14.0 of Fablecraft, the version that marks our official Early Access launch… but not before you have to look at the adorable Leafkin. You’re welcome.
[img]https://clan.cloudflare.steamstatic.com/images//43115458/6926406b4635b2b224f7dcda3d32b6947e3abde1.png[/img]
[h2]The Complete Tales of Fablecraft v0.14.0 Patch Notes[/h2]
[h3]Features[/h3]
[list]
[*] We officially launched the Marketplace! You’ll find two new adventures and loads of cosmetics so you can roll and roleplay in style.
[*] We also added a bunch of new, free assets for homebrew, including more monsters, more battlemaps, more inventory items, and more environments. [url=https://store.steampowered.com/news/app/2176900/view/4355627393461703043]You can see the complete list here[/url].
[*] We added animation to a slew of older battlemaps, and they are super pretty.
[*] We added a host of new combat VFX, too, making killing your friends even more satisfying.
[*] Steam Achievements are now live for all you completionists out there!
[*] We added support for homebrew music and soundscapes, so you can blare that solo yodeling session you recorded for “immersion purposes.”
[*] We also added support for tagging those homebrew goods to make sure they are ready when you’re sifting through sneaky or sultry tags, as required.
[*] Both [i]House in the Manor[/i] and [i]Murder on the Tipsy Pearl[/i] were updated with loads of polish (you should revisit these if you’ve already played them in Closed Beta, they are [b]better[/b]).
[*] We updated the Turn Tracker in battle [i]quite a bit[/i]. You’ll now know when it’s your turn to set down the drink and make a move.
[*] Health bar color confusion got you down? No worries! We updated the health bars with some better color scheming to help you quickly discern friend from foe. Friends have blue health bars, neutrals have purple, and foes have red. Clarity!
[*] The main menu has been completely reworked so we can surface news and info that players need a bit better.
[*] We also added a bunch of fresh loading screens, complete with beautiful artwork and ludicrous text notes for you to enjoy.
[*] You may have noticed that we updated the in-game emoji set, too!
[/list]
[h3]Bug Fixes[/h3]
[list]
[*] Fixed a login bug.
[*] Fixed some video suspension and error message bugs.
[*] There was a typo in the Tallgrass Contract! It’s fixed, and now that contract is [i]legally binding[/i]. (Maybe?)
[*] Fixed some bugs related to dice rolls.
[*] Fixed some battlemap camera movement issues, too, and it’s a bit spiffier.
[*] We fixed that weird one where players couldn’t level up before dice rolls completed. You can ignore those dice rolls and get your levels now.
[/list]
[h3]Known Issues[/h3]
[list]
[*] Kickstarter Backers who never got around to redeeming their content codes will need to wait for our next-ish update (it’s coming soon!) to redeem their codes. We are working on the code redemption field for the Marketplace, but it’s not ready quite yet.
[*] Some folks have reported that they or their friends are too quiet. Have each player open the settings menu, go to the audio section, and jiggle the microphone sliders. It works!
[/list]