Fablecraft v0.19.0 Patch Notes - Your free Halloween one-shot is here
Author: Colin [Riftweaver],
published 1 week ago,
[img]https://clan.cloudflare.steamstatic.com/images//43115458/410d2717a54551bba4dc1923b2265e5f60bae33a.jpg[/img]
[b]A brand new adventure has arrived to Tales of Fablecraft... and it can be yours for free... if you dare![/b] đť(Because it is spooky, but you should grab it while you can.)
It's part of v0.19.0, which brings with it some fancy new features that players and GMs will enjoy. You'll find the complete patch notes at the base of this post.
[b]How to get that Halloween freebie:[/b] If you head into our in-game marketplace, you can claim ⨠[i]A Fright in Fallen Branch[/i] ⨠and get started on your seasonal spooky tabletop shenanigans. This new one-shot adventure is made with newer players and Fablecraft fans in mind; it acts as a great starting point and a great follow-up to our other free adventure, [i]The Road to the Starfall Festival[/i]!
[img]https://clan.cloudflare.steamstatic.com/images//43115458/e1255771b46d7cd82cb1bdf9f3fbc28ca47f69cb.png[/img]
For those enterprising GMs who create their own adventures, you can use and remix any of the content found in this free adventure, which includes a new music track đľ, two new items đ, and new variations on existing environments, creatures, and battlemaps!
If you're one of these GMs, you should also keep an eye on our socials and brand new [url=https://fablecraftgame.tumblr.com/]Tumblr[/url], where we'll share some scenes, NPCs, and other TTRPG suggestions that you could use in Fablecraft or any system!
Don't forget to enter our [b]Create a Harvest Festival Game[/b] contest as well for your chance to win any of our existing adventures (or a dice/token skin!) đ. We'll be sharing our favorite entries in a community do! You have until Thursday, October 24th, to enter! [url=https://discord.gg/fablecraft]Join our Discord server to enter[/url] and for more information!
[img]https://clan.cloudflare.steamstatic.com/images//43115458/fe655f5e9de4bd31b637d2e9a2fb5659bfc3511e.png[/img]
đ TL;DR [b]NEW IN THIS UPDATE[/b]: free Halloween-inspired adventure, campaign notes, new dice physics, updates to the Brawler Collection, other bug fixes & adjustments!
[h2]The Complete Tales of Fablecraft v0.19.0 Patch Notes[/h2]
[h3]Features[/h3]
[list]
[*][i]A Fright in Fallen Branch[/i], the free Halloween one-shot, is available now in the in-game marketplace. This one-shot will only be available until November 19th, 2024.
[*]Campaign Notes are now available to all players and GMs. Youâll be able to create new notes with their own titles and body text. The notes are specific to each campaign and will persist as you log out and into Fablecraft.
[*]The dice roll physics are now significantly more realistic and less balloony, floaty than they were before. Your battles will breeze by now, Mages.
[*]We also reworked the dice roll sound effects to match the new dice roll physics and movement.
[*]We updated the VFX and SFX for the Brawler Collection to meet our Fablecraft Standardâ˘ď¸.
[*]We made some changes to some of the animated environments in [i]House in the Manor[/i].
[*]We changed the way we implement animations, too, making Fablecraft run much faster across the board.
[*]GMs scrolling through their owned adventures will discover an updated Game Master Guide selection screen that allows for more content.
[*]Campaign and Arena-related time stamps now display in your local time instead of defaulting to UTC.
[*]Mages tired of Mythas can now delete their accounts. Be careful, though. Deleting your account will wipe away your purchase history. Only do this if youâre gone for good.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*]The Shield Bash texture is no longer just a silly lilâ square.
[*]We fixed a bug where tokens spawned on the battlemap would automatically fall under GM control; now, those tokens default to being controlled by the Mage who put them there in the first place.
[*]Abilities granted by Gear now appear consistently in the ability bar during combat.
[*]When Mages level up, they now do so with Max HP. This was a bug, not a feature!
[*]Custom environments no longer immediately stop the music thatâs playing. This one was disorienting in an odd sort of way.
[*]Audio output sliders have been fixed to function more consistently.
[*]We made lots of updates to GM Side Tray filtering behavior so it works the way youâd expect.
[*]We improved the language related to turning background animations on and off, so itâs more understandable now.
[*]Push-to-talk was creating significant audio delays on PC specifically, so itâs been removed for now. Push-to-talk is still functional on the MacOS platform.
[*]We fixed more layering issues that would force notifications and menu pop-ups to appear below things they shouldnât.
[*]We tweaked the language for battlemap variants in the GM Side Tray so they are consistent with conventions established by environment variants.
[/list]
[h3]Known Issues[/h3]
[list]
[*]This one isnât so much a âKnown Issueâ as it is the nature of a feature in version one status. Campaign Notes are currently only saved locally, so they will not persist across platforms. Weâre working to make this feature cross-platform persistent in a future update.
[*]During playtesting, we've found that combat may lag a bit with the Game Log open. If this happens to you, be sure to hide the Game Log. We'll fix this one in a future update.
[*]In some input text fields, the cursor does not properly display.
[*]From here on out, you won't be met with the Play Walkthrough screen when you log in after logging out. It may ask you one final time with this update, though!
[*]When you log in with a third-party service (Apple, Google, Steam) and you're taken to an external website, if you log in successfully on that website and immediately click back to the game window with the mouse over the background overlay, the game considers this canceling the login and will terminate the request.
[/list]