[h1]Hello Survivors,[/h1] We’re slowly returning from our Summer holiday, and will soon begin preparations for Update 04. The first step is to update our living roadmap, as soon as we settle on a scope for the next update - stay tuned. Until then, we thought we’d make a small patch with some fixes, balance changes, and a much-requested feature allowing you to ‘pin’ upgrades in the shop. Here are the patch notes for patch 0.3.0d: [h2]Features[/h2] [list][*] Added the ability to pin upgrade cards in the shop. This prevents them from being rerolled and keeps them for the next shop. [*] The game should now properly run in the background when it loses focus [*] Added a beam range weapon upgrade[/list] [h2]Improvements & Fixes[/h2] [list][*] Hi-Volt Thunderbird’s unstable overclock ‘Electrical Tether’ now properly applies status effects. [*] The dwarf can now also be controlled with the right stick on controllers [*] Fixed an inconsistency issue when targeting the highest HP enemies [*] It is now possible to hold the button to buy/sell multiple minerals in the mineral market [*] Added a charge delay to the refund all upgrades button to avoid accidental refunding [*] Added description to potency upgrades [*] Wallet currency now animates more appropriately when spending resources [*] Status Effect stacks applied can now be seen on the end screen [*] Status Effect damage upgrades will no longer be offered when the player has no damaging status effects or ground zones [*] Amount of projectiles fired can now be seen on the end screen [*] Fixed an issue where the flow of mastery selection could break when clicking the breadcrumb bar at the top. It is no longer clickable. [*] Fixed an issue that would show the wrong biome illustration when completing Biome Masteries [*] Sawn-Off unstable overclock (M1000 Classic and Drak-25 Plasma Carbine) now only targets enemies in its reduced range [*] Fixed missing lifetime stat when inspecting the Colette Wave Cooker [*] Fixed missing death audio on Elite Acid Spitter [*] Fixed an issue where controller navigation could be lost on the shop screen if the pause menu was opened [*] Fear should now actually make the enemies run away [*] Added varying fear resistance to enemies [*] Fixed an issue that prevented Cluster Grenades from properly applying fear [*] Fixed an issue where ground zone grenades (Neurotoxin and Incendiary) would start reloading without throwing one. They are now always thrown when ready [*] Various UI tweaks[/list] [h2]Balance[/h2] [list][*] Increased Hi-Volt Thunderbird damage from 16 to 20. [*] Hi-Volt Thunderbird’s unstable overclock ‘Electrical Tether’ now also increases range by 25% [*] Shredder Swarm Grenade damage increased from 10 to 18, drone range increased from 2 to 2.5 [*] Removed uncommon tag beam range upgrade and lowered the values of the rare/epic/legendary from 15%/20%/30% to 10%/15%/25% [*] Increased the dwarf turn speed by 50% to make aiming more snappy [*] Increased fear duration from 3 to 4 seconds on the Hallucinogenic unstable overclock (High Explosive Grenade + Neurotoxin Grenade) [*] High Explosive Grenade: Reload Time reduced from 6 to 5 seconds. Explosion radius increased from 3 to 3.5. Mastery Bonus changed from only damage to damage and explosion radius[/list]