[h1]Hello Survivors,[/h1] We have a patch for you today that addresses a number of different issues with the game. We’ve also done a weapon balance pass, increasing the strength of some under-appreciated tools of destruction. Balancing weapons is a continuous task throughout development, so if you feel like your favorite weapon is still lacking some oomph, stay tuned. [h2]Improvements & Fixes:[/h2] [list] [*] Improved the Overclock UI communication [*] UI adjustments for steam deck (in an effort to get Steam Deck Verified) [list] [*] Fixed overlapping biome goal text on pause screen [*] Fixed class button overlap [*] Fixed too big weapon icon on class mod page [/list][*] Made status effect damage numbers more legible (they now animate differently from the rest) [*] Potential fix to save games being reset after a game crash [*] Typo fixes in source language[/list] [h2]Weapon balance:[/h2] [list] [*] All status effects: [list] [*] Changed tick time from 1 to 0.5. This means that elemental effects stack up and trigger their damage faster, but also fall off faster. This is a buff to all status effect weapons[/list] [*] CRSPR Flamethrower: [list] [*] Increased rotation speed slightly [*] Increased the amount of burn stacks applied[/list] [*] Zhukov NUK17:[list] [*] Increased reload speed[/list] [*] Subata 120: [list] [*] Increased reload speed[/list] [*] “Bulldog” Heavy Revolver: [list] [*] Increased damage, reload speed and range [*] Reduced fire rate slightly[/list] [*] Cryo Cannon: [list] [*] Increased amount of Cryo stacks applied[/list] [*] Corrosive Sludge Pump: [list] [*] Increased status effects stacks on impact [*] Decreased status effects stacks on ground zone[/list] [*] Krakatoa Sentinel: [list] [*] Reduced the amount of burn stacks [*] (With the changed tick rate for all status effects, the Krakatoa Sentinel has overall been buffed)[/list] [*] Neurotoxin Grenade[list] [*] Increased initial damage and amount of corrosive stacks applied[/list] [/list]