Patch 0.2.165d
Author: Stidsholt,
published 6 months ago,
[h1]Hello Survivors,[/h1]
We have a patch for you today that addresses a number of different issues with the game. We’ve also done a weapon balance pass, increasing the strength of some under-appreciated tools of destruction. Balancing weapons is a continuous task throughout development, so if you feel like your favorite weapon is still lacking some oomph, stay tuned.
[h2]Improvements & Fixes:[/h2]
[list]
[*] Improved the Overclock UI communication
[*] UI adjustments for steam deck (in an effort to get Steam Deck Verified)
[list]
[*] Fixed overlapping biome goal text on pause screen
[*] Fixed class button overlap
[*] Fixed too big weapon icon on class mod page
[/list][*] Made status effect damage numbers more legible (they now animate differently from the rest)
[*] Potential fix to save games being reset after a game crash
[*] Typo fixes in source language[/list]
[h2]Weapon balance:[/h2]
[list]
[*] All status effects: [list]
[*] Changed tick time from 1 to 0.5. This means that elemental effects stack up and trigger their damage faster, but also fall off faster. This is a buff to all status effect weapons[/list]
[*] CRSPR Flamethrower: [list]
[*] Increased rotation speed slightly
[*] Increased the amount of burn stacks applied[/list]
[*] Zhukov NUK17:[list]
[*] Increased reload speed[/list]
[*] Subata 120: [list]
[*] Increased reload speed[/list]
[*] “Bulldog” Heavy Revolver: [list]
[*] Increased damage, reload speed and range
[*] Reduced fire rate slightly[/list]
[*] Cryo Cannon: [list]
[*] Increased amount of Cryo stacks applied[/list]
[*] Corrosive Sludge Pump: [list]
[*] Increased status effects stacks on impact
[*] Decreased status effects stacks on ground zone[/list]
[*] Krakatoa Sentinel: [list]
[*] Reduced the amount of burn stacks
[*] (With the changed tick rate for all status effects, the Krakatoa Sentinel has overall been buffed)[/list]
[*] Neurotoxin Grenade[list]
[*] Increased initial damage and amount of corrosive stacks applied[/list]
[/list]