06/23 (Sun) - Feature improvements and bug fixes
Author: eTIRUe,
published 4 months ago,
○Improvement
- Modified so that sprinting does not consume stamina
- Increased sprinting speed
- Fixed a problem that seemed to cut off when Biodol was deactivated
- Modified so that clear round add ammo talents are applied when continuing a round.
- Added the feature to manually select a round upgrade when continuing a round
- Modified so that special upgrades are obtained every 5 rounds even in hard mode and crawling queen mode.
- Shotgun's default firing amount of iron balls increased from 6 to 8
- Modified the effect to be displayed more quickly when dropping an equipment item.
- Added sound when replacing dropped equipment
- Reduced volume of sound of player dead
- Change sound from heels to bare feet when moving Temptation
- Test room object optimization
- Modified so that no damage is received from the enhancer when the UI window is open.
○Changes in the second half of the game.
▽Starting from round 36, certain biodolls will drop the items below.
- Enhancer / Temptation = 90% rare equipment / 10% unique equipment
- Sentinel = 90% unique equipment / 10% legendary equipment
※Because it is a fixed drop independent of the existing item drop rate, one biodoll may drop more than one item.
○Bug fixes
- An issue where the player drops all of weapon when changing weapons
- Fixed an issue where the slowing effect from being hit persisted until the next map.
- Fixed an issue where the switched gun would not aim and fire when attacking with a knife while switching guns.
- Fixed an issue where the Sentinel would not go into a Overrun state with a knife attack.
- Fixed an issue where the UI was not displayed properly when starting floor 40
○Edit and delete special upgrades
▽Party time (shotgun)
- The amount of iron balls fired increased from 12 to 16.
▽Feather boots
- Delete