[h1]Gallery[/h1] The main menu offers now a little gallery with some “behind the scenes” images and videos. A new little NPC called "Strueppi" tells you about the gallery as well. [h1]Quest Overview[/h1] You can now see which quests are already solved (or still open) in the menus for shippy selection and pause. [h1]Quest Guidance[/h1] The little orange quest guidance dots now disappear as soon as a quest is solved. This helps by figuring out where to go to complete the remaining quests. [h1]Localization[/h1] Portuguese (Portugal) was added thanks to Álvaro Veiros. [h1]Balancing[/h1] To make the non-laser weapons more attractive, I changed the balancing a bit: [list] [*] Hula-Hoop: Bigger radius, More damage, higher rotation speed [*] Mine 1.0: Bigger splash damage radius, less damage (to distinguish it better from Mine 2.0) [*] Mine 2.0: Bigger splash damage radius, slower (to distinguish it better from missiles) [*] Missiles: Bigger splash damage radius [*] Boomerang: Now spawns 2 bananas per second instead of 0.5 [/list] [h1]New Achievement[/h1] There is now a new achievement for “finished ALL quests with ALL shippies”. [h1]Bugfixes[/h1] [list] [*] Mines around the wild planet have not been removed at the game start when the quest was already solved in a previous round. [*] Impact effect when a portal dog shot was not correctly placed (was always added to the player even thought they hit e.g., an asteroid). [/list]