Damage Numbers, Impact Push, Optimization
Author: simonschreibt,
published 6 months ago,
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[*] damage numbers now move in the direction of the impulse
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[img]https://i.imgur.com/OIaoi1C.gif[/img]
[list]
[*]boomerang, hulahoop & mining laser now also push objects slightly away from themselves (engine was already doing it before but the push is now multiplied by the speed upgrade)
[*]performance optimization
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