Patch notes 1.1.0
Author: Larito Provo,
published 1 month ago,
[h2]News:[/h2]
[list]
[*] Cover image changed.
[*] Cloud save added.
[*] Added an animation for the stars at the end of maps.
[*] Revamped the final menu to have more animation.
[*] Added sound to the final menu to accompany the animation.
[*] Added a visual update when you choose the units, now it gets highlighted to locate it easier.
[*] The transition has been remade, making the change more soft and adding an animation to it.
[*] New sound effect has been added and changed.
[*] Added minimaps to kingdoms 3, 4 and 5.
[*] If the harder difficulty is chosen the minimaps are disabled.
[*] Improved the sound of troops updating.
[*] Added two new skins to each unit:
[*] Soldier “Dorwulf”
[*] Soldier “Pirate”
[*] Skeletal dogs Hound “Blaquiturix”
[*] Skeletal dogs “Blade”
[*] Emaciated “Orc”
[*] Emaciated “Subordinate”
[*] Standard bearer “Orc”
[*] Standard bearer “Snow white”
[*] Knight “Prince IV”
[*] Knight “Commander”
[*] Banshee “Crooked King”
[*] Banshee “Cultist”
[*] Bothworlder “Three faces”
[*] Bothworlder “Void”
[*] Mass “Troll”
[*] Mass “Stewpot”
[*] Reaper “Dark one”
[*] Reaper “Lamp”
[*] Observer “Medusa”
[*] Observer “Octopus”:
[*] Necromancer “The white”
[*] Necromancer “Druid”
[*] New unit, the Dragon, this one can be acquired once you conquer the last capital.
[*] The reaper now counts as 4 units to conquer a building.
[*] The mass counts as 4 units to conquer a building. The small one 2, and the mini as 1.
[*] The cards now can be acquired without having the units to fill them. Besides, you can start a map without having every troop.
[*] Added sound to each spell.
[/list]
[h2]Changes:[/h2]
[list]
[*] Improvement to the tutorial map(Lonely Night Mountain Foothills).
[*] Improvement to the tutorial map(Two fields).
[*] Improvement to the tutorial map(Union Forest).
[*] Improvement to the tutorial map(Brute’s Forest).
[*] Improvement to the tutorial map(Helta rivers).
[*] Improvement to the tutorial map(The Confluence)
[*] Visual improvement to the tutorial map(Unique Harbour).
[/list]
[h2]Fixed bugs:[/h2]
[list]
[*] The skull of "Horn island" was under the terrain border.
[*] The skull of "The Rhodes" was under the terrain border.
[*] Sometimes the shield from the spell and the from the lumberjack were hanging after the death of a troop.
[*] The defense “trench” was blurred when the map started.
[*] The camera of skill tree were moving more that it needed(There was a kind of space to the sides)
[*] The cards that got smaller or bigger if you zoomed in or out while the cards change(spell to troops and troops to spell)
[*] Sometimes, with specific conditions, the purchases on the skill tree could stay locked.
[*] Sometimes the spell upgrades were already acquired.
[*] In some maps the roads were poorly defined.
[*] In some maps some floor parts were placed wrong.
[*] The “bridges” on the small rivers sometimes could be seen over the troops and other decorations.
[*] The difficulty button in options sometimes had an error.
[*] If you win the six capital in “hard” the achievements of difficulty “easy” and “normal” weren’t unlocked.
[*] Some skins of the Standard bearer didn’t have death animation.
[*] The troop’s hitbox sometimes received more hits than it was meant to.
[*] The shadows of some troops didn’t appear as they should.
[*] The updates of conquering a build that could crash the game.
[*] Sometimes the upgrade number was corrupted, giving errors to the system of difficulty and their achievements.
[*] The music in the intro and some other occasions didn’t play.
[*] One of the conquerabled buildings of the second kingdom’s capital was conquered by itself.
[/list]