[h2]News:[/h2] [list] [*] Cover image changed. [*] Cloud save added. [*] Added an animation for the stars at the end of maps. [*] Revamped the final menu to have more animation. [*] Added sound to the final menu to accompany the animation. [*] Added a visual update when you choose the units, now it gets highlighted to locate it easier. [*] The transition has been remade, making the change more soft and adding an animation to it. [*] New sound effect has been added and changed. [*] Added minimaps to kingdoms 3, 4 and 5. [*] If the harder difficulty is chosen the minimaps are disabled. [*] Improved the sound of troops updating. [*] Added two new skins to each unit: [*] Soldier “Dorwulf” [*] Soldier “Pirate” [*] Skeletal dogs Hound “Blaquiturix” [*] Skeletal dogs “Blade” [*] Emaciated “Orc” [*] Emaciated “Subordinate” [*] Standard bearer “Orc” [*] Standard bearer “Snow white” [*] Knight “Prince IV” [*] Knight “Commander” [*] Banshee “Crooked King” [*] Banshee “Cultist” [*] Bothworlder “Three faces” [*] Bothworlder “Void” [*] Mass “Troll” [*] Mass “Stewpot” [*] Reaper “Dark one” [*] Reaper “Lamp” [*] Observer “Medusa” [*] Observer “Octopus”: [*] Necromancer “The white” [*] Necromancer “Druid” [*] New unit, the Dragon, this one can be acquired once you conquer the last capital. [*] The reaper now counts as 4 units to conquer a building. [*] The mass counts as 4 units to conquer a building. The small one 2, and the mini as 1. [*] The cards now can be acquired without having the units to fill them. Besides, you can start a map without having every troop. [*] Added sound to each spell. [/list] [h2]Changes:[/h2] [list] [*] Improvement to the tutorial map(Lonely Night Mountain Foothills). [*] Improvement to the tutorial map(Two fields). [*] Improvement to the tutorial map(Union Forest). [*] Improvement to the tutorial map(Brute’s Forest). [*] Improvement to the tutorial map(Helta rivers). [*] Improvement to the tutorial map(The Confluence) [*] Visual improvement to the tutorial map(Unique Harbour). [/list] [h2]Fixed bugs:[/h2] [list] [*] The skull of "Horn island" was under the terrain border. [*] The skull of "The Rhodes" was under the terrain border. [*] Sometimes the shield from the spell and the from the lumberjack were hanging after the death of a troop. [*] The defense “trench” was blurred when the map started. [*] The camera of skill tree were moving more that it needed(There was a kind of space to the sides) [*] The cards that got smaller or bigger if you zoomed in or out while the cards change(spell to troops and troops to spell) [*] Sometimes, with specific conditions, the purchases on the skill tree could stay locked. [*] Sometimes the spell upgrades were already acquired. [*] In some maps the roads were poorly defined. [*] In some maps some floor parts were placed wrong. [*] The “bridges” on the small rivers sometimes could be seen over the troops and other decorations. [*] The difficulty button in options sometimes had an error. [*] If you win the six capital in “hard” the achievements of difficulty “easy” and “normal” weren’t unlocked. [*] Some skins of the Standard bearer didn’t have death animation. [*] The troop’s hitbox sometimes received more hits than it was meant to. [*] The shadows of some troops didn’t appear as they should. [*] The updates of conquering a build that could crash the game. [*] Sometimes the upgrade number was corrupted, giving errors to the system of difficulty and their achievements. [*] The music in the intro and some other occasions didn’t play. [*] One of the conquerabled buildings of the second kingdom’s capital was conquered by itself. [/list]