Since a while I planned to improve the summoning troops system, the former wasn’t really what I wanted. The objective of Countless Army is to be an Reverse Tower Defense, and when I looked up the main characteristics… It didn’t have waves! For that reason I was working on including it. Next I’ll show the changes in such system: [img]https://clan.cloudflare.steamstatic.com/images//44090812/dd649029b82b444bf17fcc30952a687397453d84.gif[/img] For each wave, you can choose the troops that travel each path, appearing in the summoning order that you’ve chosen. The victory depends on how you manage your waves Once selected, they will launch the assault, during which you can aid your troops with spells to achieve your objectives. [img]https://clan.cloudflare.steamstatic.com/images//44090812/c52a06a23c403a8e1d12f3d1cb94bf8a88601ee5.gif[/img] When the waves finish, because they reach the objective or they die, if you didn’t conquer the map, you’ll have to prepare the next wave, learning from the former. This is one of the thing in which I’ve been working, soon I’ll bring new notices, stay tuned!