0.5 Update - Roguelite, more
Author: pingu6615,
published 1 year ago,
Hello Commanders!
The permanent growth factor that many commanders have requested has finally been updated. Along with various balance changes, we have begun to take steps towards a great game, so please read the update notes with high expectations!
[h1]Permanent Growth Factors[/h1]
[h2]1. Research[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/a39e5db8e4f65b48dda1f9ed6fa63f8b628d4742.gif[/img]
Strengthen your team using Zeronium in the ‘Research’ tab in the menu! You can earn Zeronium in proportion to your score after the game ends. Various other researches are planned to be updated!
[h2]2. Traits[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/732e06a3e9f763c860c45de2f3ccdd2f96faf0e2.gif[/img]
Traits are special abilities that can be equipped three at a time for each member. Customize your members according to your strategy through various trait combinations! Traits can be obtained by achieving achievements. About 10 types of traits are planned to be updated for each character.
[h2]3. Achievements[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/72023b98b0c034a66ed732687a40751a461adcad.gif[/img]
The achievement system has been added. Achievements consist of rewards that greatly assist in permanent growth, such as Zeronium for research, traits, lieutenants, etc. Play more enjoyably by challenging various plays and acquiring these rewards!
[h2]4. Lieutenants[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/97ea0efa8494b65cb9657ff4a1e3c44d6df0b098.gif[/img]
Lieutenants have been introduced to Corrupted, who will help you progress in the game. Lieutenants provide rewards at the starting stage and have unique abilities. They can be obtained through achievements and events.
[h1]Combat System Improvements[/h1]
[h2]1. Armor / Break System[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/d3c894544edfa1d75e4f74465e2c2d22ad9816ff.gif[/img]
Previously, only skills with the ‘stun’ effect could block skills. There was fun in stunning at the right timing, but the value of the stun was too high, making it difficult to try various concepts. Therefore, we created a ‘defense break’ system, where the enemy is stunned and takes increased damage when dealt a certain amount of damage. Now you can flexibly choose whether to focus damage to break defense or to use a stun skill to block the skill.
[h2]2. Morale Effect Change and Trauma System[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/2b4b518dfb82e4c4afc6f418cca6b7a9c34f45aa.gif[/img]
The original morale was an element we wanted to create a need to manage the team through continuous damage accumulation. However, contrary to our intentions, it brought too much snowball in a single battle.
[b][Changes][/b]
Addition of sectional morale levels
Positive (100~75%): Random ally positive effect acquisition
Disturbed (74~50%): Random ally 1st level trauma acquisition
Anxious (29~25%): Random ally 2nd level trauma acquisition
Corruption (24%~0%): Random ally 3rd level trauma acquisition
Morale application time change
Morale effects apply at the start of the next battle. Even if morale drops, there is now room to respond, such as using recovery items or modifying the deployment.
[h1]Camp Card Enhancement & Removal UX Improvement[/h1]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/c89d03881ac69ef3ecd7d8bacacd5ab37c0592b1.gif[/img]
The much-requested 'card enhancement preview' has been added. Now, you can carefully choose to enhance cards after viewing the enhancement effects!
[h1]Shop New Update[/h1]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/9c89ff3aeb50d9c17c3f5db5d0c2c618aa7b25ac.gif[/img]
Finally, the Cosmic Shop and Midas combination have arrived in Corrupted! In the ‘Shop Protocol’ stage, you can use the ‘credits’ earned during the game to buy cards, plugins, equipment, and various other items.
[h1]New Consumables and Exism[/h1]
[h3]Exism[/h3]
The basic exorcism granted to the card will now be removed, leaving only the exism slot. Instead, you can use the ‘exism’ item acquired during the game for free custom effects that fit the situation.
[h3]Morale Recovery Agent[/h3]
Has your morale dropped and the camp is not appearing? You can now use ‘Morale Recovery Agent’ to instantly recover morale.
[h3]Resurrection Item[/h3]
If you are worried about the risk of a member dying during stage progression, try using an Automatic Defibrillator (modified), Revival Beacon. The automatic defibrillator has been changed from a type used before battle to a type that is used automatically when a member dies.
※ Various other consumables have been added, so check them out in the demo!
[h1]Balance Changes[/h1]
1. Entering the next stage no longer fully recovers all health.
The damage taken in the previous stage accumulates, and only minimal health recovery is provided.
2. The effect of skill-blocking used against an enemy trying to use a skill has been weakened.
- SP 50% return => SP 80% return
3. The recovery effects used by enemies have been reduced.
4. The damage of SP skills has been universally decreased.
- Show off the commander's abilities through deck construction.
6. You can no longer freely unequip the equipped gear.
- Touch and Move! Consider the timing of equipping your gear more carefully.
- However, you can unequip it using a new consumable item called Equipment Removal Kit.
Every single one of your comments, suggestions, and feedback is all being considered thoroughly as we continue our development for the full release.
Receive the latest news about updates on our Discord channel!
[url=https://discord.gg/W2FWfqpmbd]Link to Discord[/url]
If you haven't added Corrupted to your wishlist yet, please click the Add to Wishlist button!
https://store.steampowered.com/app/2007770/Corrupted/
Thank you,