0.3 Update!
Author: pingu6615,
published 1 year ago,
Hello, I'm here again to bring you some new news!
Getting feedback from testing and your valuable reviews, we've stepped up efforts to improve the overall quality of our game!
Let's take a look at what has been added and changed!
[i][h2]Add Skill Cancellation System[/h2][/i]
I improved the part where the card was not used due to 'xx is busy'.
Even if your character is using a skill, you can cancel it using a card that takes different actions.
It can be used for various purposes depending on the skill level, such as reducing the delay by linking cards and skills.
However, if you cancel the skill before it takes effect, the effects that have not taken effect will disappear.
[i][h2]Change deck editing system[/h2][/i]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/722f3a425f59757f6bedb50a383b8a75bdef023e.png[/img]
Until now, it has been free to pack deck piles by adding and removing cards that users want to suit their taste on the deck editing screen.
However, our developers judged that it would be more strategic fun to get the best choices and the best efficiency in a limited situation than to give them the freedom to edit the deck.
[b] deck management>[/b]
Corrected it to 'Dek Management' instead of 'Edit Deck'.
It's because the user can't edit it at will now. [strike](Factors that increase the difficulty level?)[/strike]
Instead, you'll be given the opportunity to overhaul your deck on the added 'rest' stage, as you'll see in more detail below! (ex card removed)
[i][h2]New Stage - Rest Area[/h2][/i]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/9f5327c1ffd3315969161af977279ab770427d55.png[/img]
A stage that appears in the stage selection stage, such as General Battle, Unknown.
Whenever you enter the resting place, your mascot character, the rat, will welcome you.
[img]https://clan.cloudflare.steamstatic.com/images//43647035/a50c06b75adb376428b78666555ab50295f18638.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/c81a089bcba696ebe175e386df6f029360a22b61.png[/img]
The functions available here include [b]'Enhancing morale'[/b] and [b]'Crushing machine'[/b].
(You can use only one of the two functions per visit.)
You can restore the morale gauge with the morale-boosting function, and you can select and remove cards from the cards you currently have with the shredder function.
[b][/b]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/fe99bddbfd57ba39e83aaf47b92604cdce16e598.gif[/img]
When we introduced the system called fraud, there was a lot of talk about the lack of content to raise fraud. So what I came up with was, "Let's put in a morale boost function through the rest area stage!"
This simple mini-game result changes the amount of morale recovery.
[strike](I'm not good at rhythm games.. → Then take good care of Morale~)[/strike]
[b][/b]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/da4beea5776cb49dc214fd3287459b26479e8f7b.png[/img]
Deck editing has become impossible as users want, but card removal has become possible through the shredder function in the resting place!
With this function, you can set up your own deck and use it strategically.
[i][h2]Reinforced Monster System[/h2][/i]
Monsters with certain status anomalies appear intermittently!
Reinforcement monsters are dangerous enemies that can have powerful effects on themselves or fatal effects on enemy forces. (It's also the number one elimination target.)
The effects of these reinforcement monsters are mostly indelible capabilities, and they will greet you with a tricky enemy that makes it difficult for users to fight! [strike](I never wanted to..)[/strike]
Reinforcement monsters look just like other monsters, but they are easily recognizable by their visible special effects.
[i][h2]Adding a Sudden Death System[/h2][/i]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/4ca0a5230160af832e8f3c36963a9e21982d21d4.png[/img]
If only one of our allies who lacked the ability to attack and one of our self-recoverable enemies were left alone in battle, the game would not end and would last almost forever.
The system added to solve these problems is [b]'Sudden Death'[/b].
[img]https://clan.cloudflare.steamstatic.com/images//43647035/ca75c3ab3a5b4cbaf3e216492df984365cf78ce5.gif[/img]
When the battle begins, the Sudden Death counter will begin in the upper right corner. (Timer time varies depending on the number of team members and the type of battle stage)
It doesn't matter if the battle ends within that time, but if the battle continues until later, the Sudden Death rule applies. (Increase of damage, Increase of attack speed, etc.)
In addition, if the battle is terminated through Sudden Death, a little disadvantage applies from our side. (Reduced morale due to battle fatigue)
[i][h2]Bug Fixs[/h2][/i]
- A bug where certain plug-in contents were not visible (text error)
- The fact that the input was not properly intermittently during the rhythm game at the resting place
- Rest Area UI Overlapping Problem
- Tooltip position is out of the screen and some of it is being cut
- A.J. Card 'flash mine' marked value incorrectly
- Fix some buff icon notation errors
- Fixed a bug where intermittent obstacles and characters overlapped to spawn
- Card sorting issue in hand
- Equipment Description Tooltip Missing Bug
- Enemies Details Tooltip Marking Error
- Bug where tooltips for buff & debuff tiles sometimes didn't pop up
- A bug that broke the alignment when using the hand's card as a keyboard shortcut
- A bug where the SP of a particular monster was raised even before the battle started
- At the end of the battle, the end of the battle sound was sometimes not heard
- When you continue to use the card,Errors that evaporated and cost without card usage