Hello, Commanders! We have released a hotfix update to address the elements that were causing disruptions to your enjoyable gaming experience. We have actively incorporated the feedback you provided while playing the demo. We invite you to join our Discord community and collaborate with us in shaping the development of Corrupted! [url=https://discord.gg/3f2GXSqsBM style=button]Link to Discord[/url] [b]Modifications[/b] [olist] [*] Improved convenience by making the "Move" card usable in place when used on oneself. [*] Added character highlighting to indicate the owner of the card. [*] Updated the display of attack speed (from 1 to 1.00). [*] Enhanced the visual effects when cards are usable. [*] Improved the UX of character information pop-up (support for switching to other characters' information and closing with left and right clicks). [*] Modified the appearance probability of stages (reduced the proportion of normal battles and increased the proportion of other battles). [*] Reduced the self-destruction damage of RoboArm (from remaining health * 3 to remaining health * 1). [*] Items that increase stats now appear as rewards at every stage. [ulist] [*] We have provided a basic means to strengthen your team as the game progresses. [/ulist] [*] The types of stages are now determined based on the card type and target, according to the rewards. [ulist] [*] We have improved stage selection to encourage more thoughtful and strategic decision-making. [/ulist] [/olist] [b]Bug Fixes[/b] [olist] [*] Fixed a bug where the card usability effect did not appear for the entire starting hand of a battle. [*] Fixed a bug where the item "Prophet" effect persisted and generated "Prediction" even in consecutive plays. [*] Fixed a bug where Boom's "Prepare" card debuff was not applied. [*] Fixed a bug in the options menu shortcut key. [*] Fixed a bug where tiles created by the Plug-in Supply Route were not cleared at the end of non-combat stages. [*] Fixed various issues where cards were not drawn and did not respond (additional occurrences may still arise). [*] Fixed a bug where the BGM volume was reset. [*] Fixed a bug where Purple's "ExtraMag" caused the character to freeze. [*] Fixed a bug where cards on the Deck screen exceeded the screen boundary. [*] Fixed a bug where the cost of basic cards for each unit type was decreased by Exism's "Maintenance." [*] Fixed an issue where the effect of "SportsTaping" was not applied correctly. [*] Fixed a bug where stat increase effects of certain cards persisted even after the battle ended. [*] Fixed a bug where stat increase effects of certain cards were not applied correctly. [*] Removed the "SuddenDeath" screen effect (to be reinforced later). [/olist] Thank you!