0.45 Update
Author: pingu6615,
published 1 year ago,
Hello! Commanders.
Did you enjoy the taste of the card update we shared last time?
We have prepared various updates to complement the lacking cards and to make battles even more enjoyable.
We have diligently incorporated the bug reports and additional balance feedback provided by all of you!
We always value your feedback and would love to have discussions about the game.
Let's meet on our Discord. [url=https://discord.gg/3f2GXSqsBM]Discord Link[/url]
[h2]Key Updates[/h2]
[olist]
[*][b]Transition to Continuous Combat in All Stages[/b]
We believe that continuous combat is a truly exciting stage experience.
Therefore, we have changed all stages to continuous combat.
The build-up cards, status effects, buffs, hands, drawn cards, and discarded cards from the previous wave will be retained as you progress to the next wave.
[*][b]UI Overhaul, Including Card Interface[/b]
With the updates to various effects, including Exhumation, we discovered that it became more difficult to check the information on cards.
From now on, all card information will be displayed prominently, and the field of view will expand when hovering over cards, making it easier to understand the overall situation.
[img]https://clan.cloudflare.steamstatic.com/images//43647035/81ca17a138aaec698e2c8aa0455b664187972c9b.gif[/img][img]https://clan.cloudflare.steamstatic.com/images//43647035/6841850902c2285ee8c0d67f2096dbd8d694f7da.png[/img]
[*][b]Notification for Soldier Deaths/Dangers[/b]
We understand that it can be challenging to keep track of the health of soldiers in chaotic situations.
To address this, we now provide notifications for when soldiers are in danger, including alerts for their health and additional notifications upon their demise.
[img]https://clan.cloudflare.steamstatic.com/images//43647035/9c0922d85d2e7028c527219ee907fee4087f6b42.png[/img]
[img]https://clan.cloudflare.steamstatic.com/images//43647035/158c5c14a87e88c89f37d37797227e5942eac086.png[/img]
[/olist]
[h2]Other Updates[/h2]
[olist]
[*][b]Enhanced Self-Destruction Visuals[/b]
Losing the game due to unexpected self-destruction can be frustrating.
We have improved the visibility of self-destruction risks.
[img]https://clan.cloudflare.steamstatic.com/images//43647035/83969d1201e68e01d1390e3c8986271aeb06b9a9.png[/img]
[*][b]Improved Card Text Visibility[/b]
The text displayed on cards had the same color, making it less noticeable.
We have made improvements to enhance visibility.
[/olist]
[h2]Balance Changes[/h2]
[h3]General Changes[/h3]
[list]
[*][b]Enhanced Barricade Durability[/b]
To ensure the survival of barricades in continuous combat, we have made improvements.
Makeshift Barricade: 500 → 1500
Barricade: 1500 → 3500
Zeronium Barricade: 4000 → 6000
[*][b]Wave HP Recovery Amount Change[/b]
To have a greater impact from the previous wave on the next wave, we have adjusted the HP recovery amount.
Maximum HP: 20% → Recover 30% of lost HP
[*][b]Decreased Energy Recovery Speed[/b]
1-cost cards were disappearing too quickly.
Energy recovery speed decreased by 15%
[/list]
[h3]Character Changes[/h3]
[list]
[*][b]Relief Changes[/b]
SP Max: 60 → 80
SP Skill Recovery: 250+1.0pow → 200+0.7pow
[*][b]Fuse Changes[/b]
SP Max: 60 → 80
SP Skill Damage: 315+0.8pow → 270+0.8pow
[*][b]Purple Changes[/b]
To avoid space cannon violations, the amount of gunpowder for Purple has been slightly reduced.
SP Skill Damage: 150+1.4atk → 170+1.0atk
SP Skill Target Change: Furthest target → Furthest target within range
Purple'd Stat Increase: Attack Power +30 → +15
Purpled* Stat Increase: Attack Power +40 → +20
Additional Shot Damage: 144+0.6atk
Additional Shot* Damage: 216+0.7atk
[*][b]Boom Changes[/b]
Changed default card set → Grenade x2 + Good Guy x1
[*][b]AJ Changes[/b]
Base Defense: 60 → 55
Strategist Card: Added annihilate effect
Support Fire Card: Cost: 1 → 3, added annihilate effect
[/list]
[h3]Item Rebalancing[/h3]
[list]
[*][b]Ultra Vibration Armor[/b]
(New) Additional Defense Power +30
(Bug fix) Currently, the slowing effect is not applied after 2 seconds → Now, the slowing effect is applied
[*][b]Lv.3 Helmet[/b]
Additional Defense Power +45 → Removed
Gain Defense Power per attacking enemy: +15 → +10
[*][b]Carbon Armor[/b]
(New) Maximum effect stack limit: 20
[*][b]Adaptive Armor[/b]
Additional HP: +750 → +300
HP increase per 1 stage cleared → HP increase per 1 wave cleared
Additional HP: +10 → +20
[*][b]Titanium Armor[/b]
Additional HP: +300 → +450
[/list]
[h3]Nerfs to Some Powerful Plugins[/h3]
[list]
[*][b]Makeshift Armor[/b]
Increase in Defense Power: +35/+55/+75 → +20/+35/+55
[*][b]Medkit[/b]
Healing Amount: 35%/50%/75% → 15%/30%/50%
[/list]