Patch 0.4 | Content Update 2
Author: NikZ,
published 1 month ago,
[previewyoutube=ijqOtoLoC2Y;full][/previewyoutube]
[u][h3]What's New:[/h3][/u]
[list]
[*] Added a new open area – the forest. This map is much larger than the previous two, so its size is limited in the first two raids.
[*] Added a new enemy type – wolves.
[*] Added a new skinning mechanic (for wolves and demons).
[*] Added a new weapon – crossbow, along with a pack of bolts (bolts are available in the store; to unlock the crossbow you need to complete the new questline).
[*] Added a new character and their questline, which becomes available at reputation level two.
[*] Added new weapon attachments: offset foregrip, canted sight, and 6x scope (all found only during raids).
[*] New character sound system: arm-swinging sounds, new backpack sounds depending on its load. Combined with whether you're sneaking, walking, or running, these now affect stealth and how enemies detect you.
[*] Added water physics for the canteen.
[*] New dialogue lines for scientists and military personnel at the base (starting corridor).
[*] A new belt position adjustment feature added to the settings (distance control).
[*] Added avatar body rotation settings (instant – follows head movement exactly, or smart – allows some head rotation without body turning).
[*] New animations for attaching suppressors and loading revolver rounds.
[*] When enemy bodies disappear, their loot no longer vanishes with them, but falls to the ground from their pockets.
[*] Cigarettes can now be pulled out of the pack by hand, not just by bringing the pack to your mouth.
[*] Optimized many scripts that previously had a heavy CPU load. Performance on older locations has improved.
[*] Small improvements to bandit AI, which, combined with bug fixes, make fights against them, especially stealth encounters, more engaging (more details below).
[*] New competitive season. Previous leaderboard results have been reset – grab the chance to climb to the top (this doesn’t affect earned rewards; unlocked knife and revolver will remain).
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44664458/b6916018ad540eb56f102e86d30f27ab78cdb903.png[/img]
[u][h3]Changes:[/h3][/u]
[list]
[*] Progress reset has been removed from the in-game menu and is now in the main menu under "New Game".
[*] The threshold for earning the NKVD knife from the raid leaderboard has been lowered from 12,000 to 10,000 points.
[*] Slightly increased the speed of transferring ammo between boxes and magazines, and similar actions.
[*] No more need to open an ammo box first to take out rounds one at a time using the button.
[*] On maximum graphics settings, the headlamp now also casts shadows.
[*] Increased the time before enemy bodies disappear on high and maximum settings.
[*] The Stechkin pistol now defaults to automatic fire mode when purchased, rather than single shot (you can still toggle modes).
[*] You can no longer drink, eat, smoke, or whistle while wearing a gas mask (hazmat suit).
[*] PSO scope is now called 4x Scope.
[*] You no longer need to hold the PDA before scanning an item. You can now pick up the item first, then the PDA.
[*] The yellow sticky-note about the base shop has been updated to better explain mechanics for new players.
[*] The yellow stash sticky-note now also indicates where weapons can be stored.
[*] The increased demand feature has been moved from the first tab of the PDA to the third.
[*] PPSh two-handed grip has been adjusted to be less realistic but less buggy and more convenient.
[*] For the missing hunter quest, you now have to go to the Garage Cooperative location.
[*] For the stash quest, you now have to visit the Underground Facility location.
[*] Quests now show which location they need to be completed in.
[*] Instead of abstract difficulty levels, enemy types are now listed on the location cards.
[*] Muzzle flash effects no longer include distortion.
[*] Bandits in combat no longer sprint recklessly toward the player but cautiously approach when they lose contact.
[*] Bandits can now retreat slightly when hit in melee to maintain distance.
[*] Procedural hit reactions from gunfire have been slightly enhanced for better shooting impact.
[*] Dispatcher messages now play a little less frequently.
[/list]
[img]https://clan.cloudflare.steamstatic.com/images//44664458/b1f06aefd4c2934c666847ffb2718cbde97838bc.png[/img]
[u][h3]Fixes:[/h3][/u]
[list]
[*] Fixed a bug where bandits could detect the player while facing away.
[*] Fixed a bug where stealth only worked on the first bandit, and all subsequent enemies immediately engaged in combat, skipping the alert phase.
[*] Fixed a bug where a lone bandit would mistake a dog for an ally and speak lines as if another bandit were nearby during combat XD
[*] Fixed a bug where bandits could sometimes shoot through walls (though not guaranteed).
[*] Fixed numerous bugs related to combat music playing.
[*] Fixed an issue where controls would break on Pico and Valve Index when taking a screenshot or when any other SteamVR overlay notification appeared.
[*] Fixed incorrect position and rotation in the car when loading to a raid.
[*] Fixed incorrect headlamp angle during raids.
[*] Fixed a bug with the misaligned TT pistol sight.
[*] Fixed overlapping quest descriptions in the PDA.
[*] Fixed a bug preventing revolver ammo boxes from being refilled from a speed loader.
[*] Fixed a bug where some loot items displayed a yellow box collider.
[*] Fixed incorrect display of the progress bar (reputation quests) on the trader's screen.
[*] Fixed a bug where the UV flashlight couldn’t be used while held in the left hand due to the menu opening on the HTC Vive. Prioritized contextual actions over opening the menu in all similar actions (e.g., taking a bullet out from a box).
[*] Fixed a bug with stuck activation/deactivation animations for night vision goggles.
[*] Fixed a bug with a whistling sound when lighting a cigarette.
[*] Fixed a bug where empty ammo boxes would still make noise when shaken.
[*] Fixed a bug where quest item collection wouldn’t register, even if more items than needed were brought.
[*] Fixed a bug where the revolver could appear on the gun wall in the room instead of in the holster after death in a raid.
[*] Fixed navigation issue where AI could walk through a wall instead of the gap in the garage wall.
[*] Fixed a bug with the simultaneous selling and holstering of an item.
[*] Fixed many dog animation bugs and getting stuck in one animation.
[*] Fixed floating biomass spawn.
[*] Fixed a bug allowing two weapons to be stored over the shoulder when exiting a raid.
[*] Fixed several raid generation bugs.
[*] Fixed an issue preventing item sales in the shop with non-standard date/time formats (e.g., Thai).
[*] Fixed stuttering of certain sounds on first playback.
[*] Various other small changes and fixes.
[/list]