Fixes: - Fixed the bug with the PPSh constantly spawning on the back - Fixed the bug causing players to fall through the map when using the Teleport locomotion - Fixed the bug where double rewards weren't granted for high-demand items - Two garbage containers will no longer spawn too close together, obstructing pathways - Fixed the bug where the grenade explosion area remained active for a period after detonation - Fixed the bug where HP could exceed 100 - Fixed the bug allowing players to acquire a level 3 backpack at the second reputation level (hopefully this time for sure) - Fixed the bug preventing the purchase of a new TT-33 after selling the old one - Fixed the TT-33 duplication bug - Fixed the bug where biomass around the door to the room didn't appear until the door was opened - Fixed the incorrect price display when purchasing the PMM - Fixed the invisible slot on the second stash tab - Fixed the bug where bandit dialogues weren't interrupted if a dog attacked the bandits first - Fixed the bug where combat music didn't start playing if the enemy was attacked first by a dog - Fixed the bug with sale of PMM and TT-33 when dropped on the floor in the shop - On HTC Vive, players can now retrieve ammo from magazines, speed loaders, and ammo packs - Car key can no longer be grabbed prematurely, which caused a location generation bug Changes: - Insurance mechanic reworked: now, with active insurance upon death, progress reverts to pre-raid status, ensuring weapons aren't lost - Slightly increased AKM damage - Slightly reduced dog damage - Significantly decreased enemy detection radius by dog in the Underground Facility - Items now drop from hands when opening the in-game menu (to prevent item disappearance or game crashes) - When loading to the base from a raid location, items now drop from hands (for design clarity and to avoid game crashes) - Cigarettes and lighters added to the first reputation level in shop - Throwing knives now available for purchase from the second reputation level - The PPSh can now also be grabbed by the barrel with second hand for greater comfort, although the avtar's hand will still hold the correct position - A loaded PPSh can no longer fire a shot with the magazine detached - The key card for the final quest now spawns near the laboratory guaranteed - Demons can no longer spawn in the starting room on the Underground Facility location - Added a small delay before using the next teleport