Patch 0.3.1 | Update 1
Author: NikZ,
published 5 months ago,
[img]https://clan.cloudflare.steamstatic.com/images//44664458/f26c102f0a583f3efd1ea9da02a3cf8142cada99.png[/img]
[u][h3]New Features[/h3][/u]
[b]- Night Raids:[/b] You can now embark on familiar locations during nighttime. Be cautious, as the Zone is much more dangerous at night!
[b]- Performance Improvements:[/b] Significant performance enhancements have been made to the "Garage Cooperative" location. Further optimization efforts will continue.
[b]- Increased Variability in "Garage Cooperative":[/b]
[list]
[*] New extraction points
[*] New pathways
[*] New garage interiors
[*] New ambient sounds
[/list]
Future updates will continue to enhance both visual and gameplay variety in this location.
[b]- First Improvements to Enemy AI:[/b]
[list]
[*] Enemies now react to dropped items nearby.
[*] Enemies can now patrol locations.
[/list]
[u][h3]Changes[/h3][/u]
[list]
[*] Guns will now automatically holster when entering or exiting a raid
[*] Increased spawn rate of missing hunter in "Garage Cooperative" location
[*] Increased spawn rate of briefcase in the laboratory
[*] Dispatcher messages now only play in "Garage Cooperative"
[*] Reduced maximum size of the "Garage Cooperative" location for all reputation levels; very small for the first mission
[*] Reduced scream sound range of demons, lowering the chance of triggering multiple demons from a single shot.
[*] Wrist pocket of the sapper suit can now hold a lighter.
[*] Cigarettes removed from high demand list (now available in store).
[*] Canteen sold in the store now comes filled (reminder: empty one can still be refilled from a barrel).
[*] Decreased spawn rate of high-value loot in "Garage Cooperative" during the day; orange military crates no longer spawn during the day
[*] Enhanced the brightness of the glow sticks
[*] The fog density at the location “Garage Cooperative” is slightly reduced
[/list]
Weapon Tweaks:
[olist]
[*] Revolver damage slightly reduced
[*] Increased revolver scope size for easier aiming
[*] Increased SVD damage: one headshot now kills a demon
[*] Increased grenade and dynamite damage: one grenade/dynamite now kills a demon
[/olist]
Upgrade Price Adjustments:
[olist]
[*] Rep. 3 - Hazmat Suit: 10000 -> 12500
[*] Rep. 3 - Headlamp: 5000 -> 7500
[*] Rep. 5 - Sapper Suit: 15000 -> 20000
[*] Rep. 5 - NVG: 10000 -> 15000
[/olist]
[u][h3]Fixes[/h3][/u]
[list]
[*] Fixed issue with the guaranteed spawn of the keycard and briefcase in the final Rep. 4 mission
[*] Fixed demon invulnerability bug before combat engagement
[*] Fixed artifacts causing radiation damage despite using Antirad and hazmat suits
[*] Fixed corpses moving bug
[*] Fixed some object spawning overlaps in "Garage Cooperative"
[*] Fixed standard PPSH mag appearing on the table when saving PPSH with drum mag on the gun wall
[*] Fixed debris spawning incorrectly at the bottom of the stairs in the “Underground Facility”
[*] Fixed invisible walls around radioactive barrels; barrels now correctly deal radiation damage
[*] Fixed the ability to break locks with TT-33 and bayonet
[*] Fixed NVG visibility before purchase on headsets with high vertical FOV
[*] Fixed torches near doors in the “Underground Facility" not visible until doors were opened
[*] Fixed garage tripwires spawning inside vehicles
[*] Fixed missing textures on the back of location photos
[*] Fixed auto-sort function not working correctly on the third backpack page
[*] Fixed ability to place PDA in backpack or stash slots
[*] Fixed low-resolution texture of orange military crates
[*] Improved visual quality of the Taiga-1 knife
[*] Various minor bug fixes
[/list]