[img]https://clan.cloudflare.steamstatic.com/images//44664458/f26c102f0a583f3efd1ea9da02a3cf8142cada99.png[/img] [u][h3]New Features[/h3][/u] [b]- Night Raids:[/b] You can now embark on familiar locations during nighttime. Be cautious, as the Zone is much more dangerous at night! [b]- Performance Improvements:[/b] Significant performance enhancements have been made to the "Garage Cooperative" location. Further optimization efforts will continue. [b]- Increased Variability in "Garage Cooperative":[/b] [list] [*] New extraction points [*] New pathways [*] New garage interiors [*] New ambient sounds [/list] Future updates will continue to enhance both visual and gameplay variety in this location. [b]- First Improvements to Enemy AI:[/b] [list] [*] Enemies now react to dropped items nearby. [*] Enemies can now patrol locations. [/list] [u][h3]Changes[/h3][/u] [list] [*] Guns will now automatically holster when entering or exiting a raid [*] Increased spawn rate of missing hunter in "Garage Cooperative" location [*] Increased spawn rate of briefcase in the laboratory [*] Dispatcher messages now only play in "Garage Cooperative" [*] Reduced maximum size of the "Garage Cooperative" location for all reputation levels; very small for the first mission [*] Reduced scream sound range of demons, lowering the chance of triggering multiple demons from a single shot. [*] Wrist pocket of the sapper suit can now hold a lighter. [*] Cigarettes removed from high demand list (now available in store). [*] Canteen sold in the store now comes filled (reminder: empty one can still be refilled from a barrel). [*] Decreased spawn rate of high-value loot in "Garage Cooperative" during the day; orange military crates no longer spawn during the day [*] Enhanced the brightness of the glow sticks [*] The fog density at the location “Garage Cooperative” is slightly reduced [/list] Weapon Tweaks: [olist] [*] Revolver damage slightly reduced [*] Increased revolver scope size for easier aiming [*] Increased SVD damage: one headshot now kills a demon [*] Increased grenade and dynamite damage: one grenade/dynamite now kills a demon [/olist] Upgrade Price Adjustments: [olist] [*] Rep. 3 - Hazmat Suit: 10000 -> 12500 [*] Rep. 3 - Headlamp: 5000 -> 7500 [*] Rep. 5 - Sapper Suit: 15000 -> 20000 [*] Rep. 5 - NVG: 10000 -> 15000 [/olist] [u][h3]Fixes[/h3][/u] [list] [*] Fixed issue with the guaranteed spawn of the keycard and briefcase in the final Rep. 4 mission [*] Fixed demon invulnerability bug before combat engagement [*] Fixed artifacts causing radiation damage despite using Antirad and hazmat suits [*] Fixed corpses moving bug [*] Fixed some object spawning overlaps in "Garage Cooperative" [*] Fixed standard PPSH mag appearing on the table when saving PPSH with drum mag on the gun wall [*] Fixed debris spawning incorrectly at the bottom of the stairs in the “Underground Facility” [*] Fixed invisible walls around radioactive barrels; barrels now correctly deal radiation damage [*] Fixed the ability to break locks with TT-33 and bayonet [*] Fixed NVG visibility before purchase on headsets with high vertical FOV [*] Fixed torches near doors in the “Underground Facility" not visible until doors were opened [*] Fixed garage tripwires spawning inside vehicles [*] Fixed missing textures on the back of location photos [*] Fixed auto-sort function not working correctly on the third backpack page [*] Fixed ability to place PDA in backpack or stash slots [*] Fixed low-resolution texture of orange military crates [*] Improved visual quality of the Taiga-1 knife [*] Various minor bug fixes [/list]