Hello, hunters! CONVRGENCE is rapidly approaching its release, which means I have less and less free time. Nevertheless, I've managed to write a new diary for you, because I believe that today's topic is especially important for understanding the game's structure. Today, let's talk about locations. [h3]World Structure[/h3] Let's start with the main point: CONVRGENCE is neither an open-world nor a semi-open-world game. You will always explore relatively small locations, moving between them via loading screens. However, unlike many other similar games, visiting the same location each time will provide a unique gameplay experience thanks to procedural generation. Entering what seems to be a familiar area, you still won't know where to go or where the extraction point is; how many enemies you'll encounter; or what loot you'll find. Thus, even a single location can offer many hours of gameplay due to its endless replayability and sense of unknown (players of my previous game - [url=https://steamcommunity.com/app/1702840/reviews/?p=1&browsefilter=toprated&filterLanguage=english]Paradox of Hope[/url] - won't let me lie). In CONVRGENCE, there will be two such locations available at the start. Additionally, at least two more will be added during the early access phase. And of course, players will have a safe place - a separate location where they can rest between their outings. Now, let's take a closer look at all these locations. [h3]Garage Cooperative[/h3] The Garage Cooperative is the first location that will be available to all players starting from the first reputation level. Its name speaks for itself. Here, you'll explore endless rows of garages forming a true maze where even experienced hunters can get lost. Bandits who have taken a liking to this place certainly won't contribute to peaceful exploration and artifact hunting. Some players have mentioned that they enjoyed the gameplay of Paradox of Hope but found the game too scary. They couldn't handle the tight spaces and darkness of underground tunnels, especially the monsters unexpectedly jumping out from around the corners. The Garage Cooperative location is a perfect fit for such players. You can exclusively go on raids there, and then CONVRGENCE will play out somewhat like Escape from Tarkov, with only humans as your opponents. [i]Tip: Be sure to search the car trunks - that's where you'll find the most valuable loot![/i] [img]https://clan.cloudflare.steamstatic.com/images//44664458/c119c28381b68f7928f965863356fd7377f32358.png[/img] [h3]Underground Facility[/h3] The Underground Facility is the second location accessible upon reaching the second reputation level. And this is no coincidence. Raids to this location are much more challenging and require careful preparation. The abandoned underground has become a refuge for demons - mysterious creatures that have overrun Chernokamensk after the Zone formed. During the day, they hide there from sunlight and sleep in their improvised lair. Those who enjoyed the claustrophobic locations of Paradox of Hope will feel right at home in the dark corridors of the Underground Facility. Although, perhaps, they have become even scarier... If you enjoy testing your nerves, you can exclusively go on raids here, and then CONVRGENCE will play out very similarly to its predecessor. [i]Tip: Stealth is your key to successfully completing a raid in the Underground Facility. It's better not to make unnecessary noise and awaken the demons.[/i] [img]https://clan.cloudflare.steamstatic.com/images//44664458/853c573a0e89538c4af464ac2f2a75e19ea18762.png[/img] [h3]Hunter's Base[/h3] The Hunter's Base is a safe place - your hub in the Chernokamensk Zone, where you will spend time between raids. Here you can: sell the loot you found to the local trader - Zakharich, and purchase everything you need with the proceeds: guns, ammo, equipment, supplies, and much more. Practice your shooting accuracy at the shooting range and compete with other players. Relax in your personal room and maintain your weapons. Unlike the hideout in Paradox of Hope, the Hunter's Base in CONVRGENCE is bustling with activity. Here you will encounter other hunters, each busy with their own tasks. You can even find a bar at the base! However, it's currently under renovation but will surely open its doors in one of the future updates. [i]Tip: Don't enter unfamiliar doors without knocking![/i] [img]https://clan.cloudflare.steamstatic.com/images//44664458/1bd24fdfbfe90fec5e6e4e32da49285243189760.png[/img] [h3]Future Plans[/h3] As I mentioned earlier, during Early Access, the initial list of locations will be expanded by at least two more. They will also be procedurally generated, significantly increasing the gameplay hours in CONVRGENCE. The first of these locations is the Woods. The Woods will be much larger than the Garage Cooperative and the Underground Facility, and of course, this location will be less "corridor-like". There, I will try to get as close as possible to the formula of a large semi-open location. As for the second new location, I won't say anything yet, except that it will be about vertical gameplay. But as a developer, I can't wait to work on it, and I'm sure you'll love it too. [h3]Conclusion[/h3] That's all for today. I hope the third diary gave you a complete understanding of how CONVRGENCE is structurally organized, what locations will be available at release, how they differ from Paradox of Hope, and how the game will evolve in terms of locations later on. I also hope you enjoyed the new screenshots. If you want, you can compare them with the old ones and see how much the game has advanced graphically over the past six months. Add the game to your Wishlist and join our Discord; the release of the game is just around the corner! https://store.steampowered.com/app/2609610/CONVRGENCE [url=https://discord.gg/9t79QCHvPc][img]https://clan.cloudflare.steamstatic.com/images//44664458/d0b492cbbe744df3b11989e7fdb8451d5cd5cbb3.png[/img][/url]