Update 0.3.3 - Port Town Renewal & Winter Sale
Author: İlker Kayhan,
published 4 weeks ago,
[h2]Winter Sale and Giveaway[/h2]
[h3]Hello, dear contractors! [/h3]
We are happy to participate in the Winter Sale with [b]36% discount![/b]
Enjoy the game with your friends!
https://store.steampowered.com/app/2698780/ContractVille/?snr=1_2108_9__2107
[i]Start Dec 19 @ 10:00 (Pacific Time)
End Jan 2, 2025 @ 10:00 (Pacific Time)[/i]
We're also launching a [b]giveaway[/b] on our [url=https://discord.com/invite/ContractVille]Discord[/url] server to celebrate the Winter Sale with [i][b]5 keys[/b][/i].
All you need to do is visit the #event channel on our server.
[i]Start Dec 19 @ 10:00 (Pacific Time)
End Dec 26 @ 10:00 (Pacific Time)[/i]
[h2]What's New?[/h2]
First of all, I would like to tell you about a few new features in this update.
To summarize, we continue to work on Garden Update and Controller Support and are focused on bug fixes. In this update we fixed a lot of bugs and introduced a new feature, App positioning. We believe the Main Menu update now better reflects our game. And we transformed Port Town into a more aesthetically pleasing locale.
[h3]Port Town Renewal[/h3] [i]We encourage you to enter the game to experience its new look![/i]
We thought Port Town needed to look cleaner, tidier and more modern and we think you'll like these new changes.
The roads are now wider and the land looks more beautiful.
Sample images so you can see the changes and the difference more clearly:
[img]https://clan.cloudflare.steamstatic.com/images//44796113/f29b72439d2a325305c506b6adee6e3a86e96e54.jpg[/img][img]https://clan.cloudflare.steamstatic.com/images//44796113/bfab056e303c2c1609abb0db9ad7ada9715fc14d.jpg[/img][img]https://clan.cloudflare.steamstatic.com/images//44796113/5bca869860e52a294158bac2b54d8331cd6ef17d.jpg[/img]
[h3]Updated Main Menu[/h3]
We thought the video playing in the main menu should reflect the game better and we think it looks better now. And change is always good!
On the right side you can see what we have developed and are developing in the “What's New?”, “In Development” and “Planned” sections.
On the bottom right we have added a note about how important [u][b]reviews[/b][/u] are to us. Really important. When you write a review for us and recommend us to your friends, you're helping our game reach more people, and we appreciate that!
[img]https://clan.cloudflare.steamstatic.com/images//44796113/ce02950c1d6f71943b0f25237d931086ae9ca795.jpg[/img]
[h3]Customize Your Tablet[/h3]
[img]https://clan.cloudflare.steamstatic.com/images//44796113/4e0c94e2110da9aeb6b877bd654c6e1b5834879f.gif[/img]
Now you can change the position of apps on your tablet screen as you like! [i]Press and hold and drag an app. It's that simple![/i]
[h2]Bug Fixes[/h2]
We read all the bug reports you send us, and in this update announcement we wanted to tag the people who first reported bugs to us as a thank you.
We would like to thank you, our dear players, for reporting all the bugs to us.
We would like to take this opportunity to remind you that you can send us any bugs you find via Discord, Steam Discussions and email. We list them all and work to fix them.
[h3]Stability and Performance:[/h3]
[olist]
[*] Fixed an issue causing the game to freeze and crash after completing planning on large parcels.
[*] Addressed crashes occurring when starting the “Go Green” mission. [i]@adam4 via Discord[/i]
[*] Resolved black screen and crash issues when the server player was a passenger in a vehicle.
[*] Fixed a bug where ending a Logistics Mission or Contract without a personal vehicle inside the vehicle would cause the game to become unresponsive or crash.
[*] Resolved an issue causing the game to become unresponsive when a passenger client quit while the server was driving.
[*] Fixed a glitch occurring after aborting a demolish mission and starting a new one in the same area, which could lead to crashes and building regeneration errors.
[*] Resolved random teleportation issues when saving/loading the game inside a vehicle.
[*] Various SFX, VFX, and visual glitches have been corrected to improve overall stability and presentation.
[/olist]
[h3]Missions and Objectives:[/h3]
[olist]
[*] Fixed progression issues in the Clean Water Campaign and Green City Initiative missions when the server was driving. [i]@animeartist88 via Discord[/i]
[*] “One Brick At a Time” side quest with Mixer 2 is now completable. [i]@AlmightyLootius via Discord[/i]
[*] Resolved issues preventing the start of demolish phases in contract missions. [i]@CenozoicLover via Discord[/i]
[*] The planner no longer allows an erased interior floor without producing an error, preventing construction phase complications.
[*] Fixed a bug allowing the demolish phase of Parcel Missions to be completed prematurely via the Property Information panel after save/load.
[*] After completing the “Standing on two feet” quest in co-op, the last objective (“Upgrade Storage to Level 1”) no longer remains stuck on the client’s HUD.
[*] Late-joining clients now correctly see mission progress and can no longer repaint already painted walls.
[*] Aborted missions no longer remain listed as active in the tablet’s mission section. [i]@Airbus101 via Discord[/i]
[*] In demolish missions, missing or miscounted furniture items no longer block mission completion. [i]@coder2000 via Discord[/i]
[*] For missions allowing any chosen paint color, the purchased color now correctly appears crossed out in the Mission Needs list. [i] @Tom | xRetroWave via Discord[/i]
[*] The “Please clear the parcel area” warning no longer appears erroneously after starting a new demolish mission in the same area where one was aborted.
[*] The client planner no longer causes the Planner’s cabin to become a “Ghost” state, which previously prevented construction.
[*] Late-joining clients now see the correct mission progress and no longer receive “There is no mission in this room” warnings.
[*] The client can paint without triggering incorrect “Someone is already painting” messages.
[*] Fixed a bug where save/loading a glass wipe task would cause the glass to appear clean and the task would not progress. [i]@vanya[/i]
[/olist]
[h3]Vehicles and Transportation:[/h3]
[olist]
[*] Fixed bug where fuel pumps and power plugs could be plugged into the trailer. This bug was also affecting the carrying capacity of the trailer. [i]@Laserian via Steam Discussions[/i]
[*] The trolley in the E-Car-Go now properly handles items, preventing them from floating after a save/load. [i]@towwey via Discord[/i]
[*] Generators placed side-by-side in the E-Car-Go no longer cause visual inconsistencies and can be retrieved. [i]@patchadams via Discord[/i]
[*] The Small Generator now behaves correctly when picked up with the Trolley while running; cables detach as intended.
[*] Improved item loading in vehicle trunks, ensuring items can be placed and retrieved in proper order.
[*] Fixed a bug where boxes could be taken from underneath another box, resulting in visual stack errors. [i]@Mantauran via Discord[/i]
[*] Finishing a mission in the E-Car-Go no longer causes the vehicle to “jump.”
[*] Improved handling of items placed behind vehicles, ensuring they remain properly visible and accessible.
[*] Fixed visibility issues with recycled bins on TLO Mango for late-joining players, ensuring proper synchronization. [i]@Sparks via Discord[/i]
[/olist]
[h3]Construction, Demolition, and Building Mechanics:[/h3]
[olist]
[*] In Parcel 3, the problem of 1 wall that could not be demolished after demolition has been solved. Thus, the planning and construction phase can begin. [i]@NatteCavia via Discord[/i]
[*] Cladding can no longer be stacked on top of itself multiple times for progress counting.
[*] Fixed issues where indestructible walls blocked construction in certain parcels.
[*] The client can now paint ceilings during Build missions without triggering “Someone is already painting the wall” warnings.
[*] Corrected an issue where some ceilings did not appear during construction missions. [i]@mildanek via Discord[/i]
[*] Saving and reloading the game during the Demolition phase of the Parcel Quest was causing the Demolition phase to be completed via the Property Info panel and the Planner and Mortar Mixer to become accessible early, even though there were still concrete blocks around. And construction could not be started. This bug has been fixed.
[*] Corrected ladder recognition in specific tasks, ensuring items are counted properly for “Take out the furniture” goals.
[*] A bug allowing two players to place tiles simultaneously has been resolved.
[*] Resolved a flaw allowing stairs to be placed side-by-side incorrectly.
[*] After installing stairs during a Build mission and then saving/loading, the client can now interact with the stairs without requiring the server’s intervention.
[/olist]
[h3]Tutorials and User Interface:[/h3]
[olist]
[*] A tutorial was added for quickly transferring boxes from the vehicle depot to the drop point using Shift.
[*] Added a tutorial explaining the “Mission Needs” section on the tablet store screen.
[*] Corrected certain naming conventions within the Mission Needs section.
[*] Fixed a bug that caused Mission Needs to not work correctly in different languages.
[*] The search bar in the tablet’s store page now yields more accurate results.
[*] After canceling an Auction, blocked funds are now correctly refunded.
[*] The Office Customization/Upgrade section now properly applies purchased upgrades.
[/olist]
[h3]Others:[/h3]
[list]
[*] Fixed a bug where waste could be disposed of in the Compactor.
[*] Placing a box on a rug no longer causes the rug to disappear. [i]@Mantauran via Discord[/i]
[*] The Water Mill Wheel Box no longer disappears unexpectedly.
[*] Boxes placed in the office garage no longer disappear when set down.
[*] Improved item snapping to ensure objects align correctly.
[*] Minor bug fixes have been implemented.
[*] It’s no longer possible to infinitely duplicate trash due to a bug, and that issue has been fixed.
[*] A bug that caused trash to hover in mid-air during recycling on the client side has been fixed.
[*] A bug that caused multiple boxes to appear when placing a box on top of a recycling bin during recycling has been fixed.
[*] A bug that caused trash on the ground to disappear after exiting and re-entering the game while the client’s trash bin still contained trash has been fixed.
[/list]