ContractVille 0.0.7 Update
Author: DawnTrick,
published 6 months ago,
[h2]Features[/h2]
[list]
[*] Added [b]Motion Sickness[/b] option; you can now paint walls, mop floors, and clean windows with this option enabled. With this option you can do these tasks with holding LMB while looking object.
For [b]Painting[/b] from Level 1 to Level 5 it takes 20-10-6.6-5-4 sec
For [b]Mopping Floor[/b] from Level 1 to Level 5 it takes 5-2.5-1.66-1.25-1 sec
For [b]Cleaning Window[/b] from Level 1 to Level 5 it takes 5-2.5-1.66-1.25-1 sec
[*] Added brightness adjustment
[*] Added indicators and warnings that guide player to cabins for purchasing clothes in the clothing store.
[*] Upon destruction of an object, the content of the garbage bag is now organized according to the price of the object, ranging from 0 to 13.
[*] Reduced the duration of Land Property advertisements and removed the limit
[*] Added a feature to close the HUD window on the left when all side-goals are completed
[*] Added Discord link to the pause menu
[*] Added category selection related to feedback on the feedback screen.
[/list]
[h2]Bugfixes[/h2]
[list]
[*] Prevented game crashes when completing side goals
[*] We have added controls to prevent the issue where windows with the window wipe task in contracts come clean.
[*] The issue of the ghost not exiting when the ladder was dismantled has been resolved.
[*] An issue has been resolved where the percentage of clients was incorrectly increased when painting the wall of the constructed house.
[*] We have resolved an issue where the garbage in the office could not be interacted with when the save was loaded.
[*] Resolved issue where the paint bucket would push the player when held
[*] Corrected door inversion issue and server-client asynchrony
[*] Solved the problem of cladding boxes causing issues with different FOV settings
[*] Fixed FPS effects on vehicle physics
[*] Resolved issue where the Clean dirt sub-goal was completed immediately upon entering the game
[*] Fixed issue where any interaction with the recycle combiner completed the sub-goal
[*] Corrected issue where houses built on land property were not disappearing; they will now disappear when the demolish duty is assigned
[*] Fixed incorrect values being displayed upon completing side goals
[*] Fixed issue where taking the basketball would disrupt interaction
[*] It is no longer mandatory to purchase an office with a loan
[*] Fixed the issue where walls could not be interacted with during demolition tasks
[*] Resolved issue where quick selling land property would sell the company
[*] Fixed issue where the pawn shop "sell all" button did not work for items with extract objectives
[*] Corrected passenger foot positioning in cars
[*] Resolved issue where unpacking and placement modes showed the wrong object for some items
[*] Fixed issue where elements did not appear when opening a store interface and selecting the "on sale" category, then opening another store
[*] Corrected the roadmap image being in the foreground in the main menu
[*] The unlimited money glitch in pawn shops has been resolved.
[*] Corrected the issue where the plate price was added to the final price each time a vehicle plate was changed.
[*] Resolved issues when starting an animation on one object and moving to another during hammer interactions.
[*] Fixed the problem in the first Jashua Decoration task where physics did not activate when taking an item under certain objects in the office room.
[*] Fixed the design scores of rooms showing as 255 in the interface upon completing build tasks.
[*] Adjusted the sound volume when taking paint from the bucket to reflect the game volume settings.
[*] Resolved the issue of not being able to throw the box in hand when looking at the door.
[*] Corrected the electric unit in electrical systems.
[*] Fixed the camera obstruction issue caused by boxes placed in the vehicle trunk.
[*] Fixed an issue when office upgrade interface doesn't reset when reopened.
[*] Checked snap of radiators and curtains to windows, and resolved any remaining bugs.
[/list]