ContractVille 0.0.1.1 Update
Author: Mr Cakir,
published 7 months ago,
We quickly took action based on the initial feedback from you and made some updates and improvements. Our team is working hard to ensure you have the best experience possible.
Update Notes
-On sun rise now the lights will wait until it gets bright.
-Fixed a visual bug that showed the character hovering.
-Player Name text and items amount texts now localized with culture, no more square --letter on player names.
-The lights in the mission houses will be turned on automatically at night
-With the light switch, you can now turn it on and off even when you have an item in your hand.
-To avoid confusion, there will no longer be any design point data in the HUD other than mission data, those who want to will still be able to see the design point data of the houses in the Tablet -> Mission tab.
-The vehicles' "Fuel low" warning will now warn you earlier.
-The proportion of gasoline filled with Gas Canister will now be in the correct ratio.
-To avoid confusion in the pawn shop, if the item to be sold is not placed in the sales area (outside the shop), otherwise there will be a warning text on the screen.
-Tutorial borders are now more distinct.
-Fixed the issue where the title panel would be empty if you opened the game guide when the Tutorial arrived.
-Fixed an issue where throwing an item at a vehicle would sometimes leave it in the air
-Fixed mail screen overflows and photo creep in some languages.
-Fixed a bug in the "One Brick at a time" quest where the final stage was not progressing
-To make it easier, looking at the shelves in the Hardware Store will now also open the store UI.
-Solved the problem of no indicator even though there is a paint bucket mission item.
-When the first item is taken from the store, a spawn point warning has been added.
-The main goal task "Use Recycle bin" has been edited to progress as soon as the bin is used instead of spawning a box.
-In the Sean house, a mesh blocking the entrance to the lower floor was removed.
-Removed bug that prevented placing normal stair after taking worksite stair.
-Problems with the last 3 main goal triggers have been fixed and they work now
-Since the caravan mission is 100% unfinished in some scenarios, there is now a mailbox next to the recycle next to the caravan and it can be finished from there, for those who don't finish it automatically.
-Fixed the bug where after a mail logistic task, if we don't finish the task on time, the next mail task will not come. If you are one of those who have this problem, wait for a while when you load, the logistic mail will be coming again.