Hey guys, Thanks for taking the time to support CCC aka C3 aka Combo Card Clashers! This upgrade is a lot of UI and art upgrades to make the game feel smoother. Biggest change is probably the hero select screen, but there are a ton of small QOL changes too. There are also some minor gameplay changes, such as being able to save your deck edits, and how the combo grid repeats cards now. More updates coming soon :) Enjoy! [u][b]PATCH NOTES Demo v0.55[/b][/u] [b]New UI Artwork:[/b] Hero select/Stats UI/starting artifacts End of Run UI Starting artifacts ui Bottom bar ui upgrade Updated the look of the cards a bit Inventory UI UltraWide Support added! [b]Gameplay Changes:[/b] [i]- playing your next card twice plays the card when the combo grid bar lands on it instead of after all cards in the row have been played[/i] -gold filling bar at end of run is now 5x speed -increased damage of magic missiles to ⅓ of spell damage from ¼ [i]-cleave now works with modifiers[/i] -2nd boss more powerful now -3 spirits enemy more powerful now FX: -enemies shrink when dying (reverted back old change) -enemies have a white mask object when hit (for more juiciness!) Art -Placeholder art for 1st half of world map 2 enemies upgraded -New slime king enemy art and animations -Increased Difficulty of 2nd boss QOL (from feedback): -Added tooltip UI art -SFX Settings Save Permanently now [i]-Deck Edits are saved after each run (can be separate for warrior/mage)[/i] -settings button now on title screen -you can click through story text now -having 4 spell choices in combat changes GUI underneath -Window to wishlist now at end of the demo -Include buffs/debuffs", now shows if the effect is a buff or debuff -Description. of “combo stack” revised New Enemies World 3 (not reachable in demo) -enemy 1: Beholder -enemy 2: Necromancer -enemy 3: Demon Samurai -enemy 4 : Enigma Bugs Fixes -Mana potion had error of its “charges” being used when it didnt use charges. -Divine influence (repeat column) - does not repeat cards above it, only below it -Basic block now blocks all damage not just physical damage