Hi everyone! Sorry its been so long with holidays etc. Here is the next update though :) Tons of changes I am sure you will enjoy. The demo is longer now, and there are more new monsters to defeat! The map gives more opportunities too, and there is a lot of beautiful new artwork to see and game choices to make! Enjoy and see you next update! Patch Notes Big Changes -Hex tiles have been rotated so player has 3 movement choices instead of 2 when on world map -Events page redesigned to look like Story Page -New artwork for all Events -World map compass removed, and now all sites have tooltips -Cards now have sub tooltips to explain any additional information (such as buffs/debuffs/discard after play/ etc) -Enemy damage is less by ⅓ the first 3 rounds of combat -Combat UI revised (smaller for more space) -Position of Hero, Allies, Enemies adjusted -Length before end of demo has been extended to right before end of world map 2 -4 new encounters have been created in the 2nd world map [list] [*] Treant and Werewolves [*] Zombie Bear [*] 3 Spirits [*] Demon Imps [/list] -4 new events created [list] [*] Fallen Gladiator [*] Gobline Carnival [*] Demonic Encounter [*] Possessed Skull [/list] -8 new cards [list] [*] Single target stun [*] Multi target stun [*] Repeat Column [*] Repeated Strike [*] Block Fixed Damage [*] Exploding Corpse [*] Ice Blast [*] Upgrade Next Card [/list] -4 new artifacts created [list] [*] 3% dmg reduction [*] 40% chance to not discard a (discard after play) card [*] +10 gold for each space traveled in map [*] all enemies start with 1 poisoned (except sleeping units) [/list] -New Art: [list] [*] Mage Hero [*] Recruited Companions [*] Summons (Skeleton and Skeleton Mage) [*] Enemies World 1 (Snake and Witchdoctor, Golem, Satyr, Slime King, Illusion Boss) [/list] Small Changes -Card Viewer now shows 4 cards per row instead of 3 -Weapon modifiers (ex: 3% chance to cast a spell, lifesteal etc.) now work for Allies/Recruited Enemies -End of run rewards now loops back to the start if you reach the end of the rewards (more rewards are possible this way) -VFX size and position corrected when using most player cards -Shows “No Mana” if an enemy doesnt have mana for a spell -Discard after play cards now only have 3 uses and a number indicator -Dire Rats encounter now has 1 less rat -For the player Physical/Magical resistance is now just Damage Resistance, though enemies still have physical/magical resistance -some UI SFX changes Bug Fixes -Fixed summons not being summoned correctly if someone in your party had died during combat -Fixed trashed cards not being able to be used in the next combat -Fixed locked cards carrying over locked status into next combat (from the Satyr’s lock card spell) -Fixed Mage Hero death turning into the warrior during animation -FixedSplitting Slime problem when it splits and on your team (no longer splits if its on your team) -Fixed bound cultist doesn't heal lowest hp ally all the time when on your team. -Fixed bound cultist hard to see their status effects -Fixed UI issues like bottom bar overlapping victory window, and end of run rewards window -Fixed chain lightning sfx going off when sound is off -Fixed being able to click further ahead while traveling on the map, and activating a location your player wasnt on -Fixed bug with HP/Mana bars not being in the correct position when illusion boss duplicated -Fixed player alignment with HP/Mana bars