Demo v0.4 Major Game Update!
Author: Camtronius,
published 1 year ago,
Hi everyone!
Sorry its been so long with holidays etc. Here is the next update though :) Tons of changes I am sure you will enjoy. The demo is longer now, and there are more new monsters to defeat! The map gives more opportunities too, and there is a lot of beautiful new artwork to see and game choices to make! Enjoy and see you next update!
Patch Notes
Big Changes
-Hex tiles have been rotated so player has 3 movement choices instead of 2 when on world map
-Events page redesigned to look like Story Page
-New artwork for all Events
-World map compass removed, and now all sites have tooltips
-Cards now have sub tooltips to explain any additional information (such as buffs/debuffs/discard after play/ etc)
-Enemy damage is less by ⅓ the first 3 rounds of combat
-Combat UI revised (smaller for more space)
-Position of Hero, Allies, Enemies adjusted
-Length before end of demo has been extended to right before end of world map 2
-4 new encounters have been created in the 2nd world map
[list]
[*] Treant and Werewolves
[*] Zombie Bear
[*] 3 Spirits
[*] Demon Imps
[/list]
-4 new events created
[list]
[*] Fallen Gladiator
[*] Gobline Carnival
[*] Demonic Encounter
[*] Possessed Skull
[/list]
-8 new cards
[list]
[*] Single target stun
[*] Multi target stun
[*] Repeat Column
[*] Repeated Strike
[*] Block Fixed Damage
[*] Exploding Corpse
[*] Ice Blast
[*] Upgrade Next Card
[/list]
-4 new artifacts created
[list]
[*] 3% dmg reduction
[*] 40% chance to not discard a (discard after play) card
[*] +10 gold for each space traveled in map
[*] all enemies start with 1 poisoned (except sleeping units)
[/list]
-New Art:
[list]
[*] Mage Hero
[*] Recruited Companions
[*] Summons (Skeleton and Skeleton Mage)
[*] Enemies World 1 (Snake and Witchdoctor, Golem, Satyr, Slime King, Illusion Boss)
[/list]
Small Changes
-Card Viewer now shows 4 cards per row instead of 3
-Weapon modifiers (ex: 3% chance to cast a spell, lifesteal etc.) now work for Allies/Recruited Enemies
-End of run rewards now loops back to the start if you reach the end of the rewards (more rewards are possible this way)
-VFX size and position corrected when using most player cards
-Shows “No Mana” if an enemy doesnt have mana for a spell
-Discard after play cards now only have 3 uses and a number indicator
-Dire Rats encounter now has 1 less rat
-For the player Physical/Magical resistance is now just Damage Resistance, though enemies still have physical/magical resistance
-some UI SFX changes
Bug Fixes
-Fixed summons not being summoned correctly if someone in your party had died during combat
-Fixed trashed cards not being able to be used in the next combat
-Fixed locked cards carrying over locked status into next combat (from the Satyr’s lock card spell)
-Fixed Mage Hero death turning into the warrior during animation
-FixedSplitting Slime problem when it splits and on your team (no longer splits if its on your team)
-Fixed bound cultist doesn't heal lowest hp ally all the time when on your team.
-Fixed bound cultist hard to see their status effects
-Fixed UI issues like bottom bar overlapping victory window, and end of run rewards window
-Fixed chain lightning sfx going off when sound is off
-Fixed being able to click further ahead while traveling on the map, and activating a location your player wasnt on
-Fixed bug with HP/Mana bars not being in the correct position when illusion boss duplicated
-Fixed player alignment with HP/Mana bars