Hi everyone! Thanks for reading my update. The main focus of this update was to create a talent tree for meta progression, and to work on the UI. The talent tree features 45 unique talents to learn. The Combat UI has been completely redone including the combo grid and all the rewards. New enemies were added, including a new 2nd World Boss! -If you want to get the extended demo, please join the Discord and ask for the code. That will allow you to fight the 2nd boss, and see the beginning of world 3! Download the Demo here: https://store.steampowered.com/app/2054770/Combo_Card_Clashers/ [h1]Patch Notes (Demo v0.5)[/h1] [h2]Changes:[/h2] [h3]Meta Progression Talent Tree[/h3] [list] [*] added 3 separate skill trees (Combat, Magic, and Leadership) [*] Each tree has 15 different talents [*] 1 talent from each tree is unlockable in the demo [*] You earn talent points by completing the demo (if you earn enough EXP) [/list] [h3]World[/h3] [list] [*] World Map #3 added [*] Warrior story for world 3 added [*] Mage story for world 3 added [/list] [h3]New Enemies:[/h3] [list] [*] “New World 2 Boss”: (only available in extended demo) [*] “Champion Soldier”: An enemy who deals more dmg the more health he is missing, has single target attack, and cleave attack [*] “Demon Monk”: Has a passive barrier, a poison spray attack, and an attack up buff [/list] [h3]New UI:[/h3] [list] [*] Combat scene UI completely redone [*] New art for: combo grid, buttons, rewards windows, health and mana bars etc. [*] Debuffs under them are now under the health and mana bar instead of below the enemy [/list] [h3]Shops Rework:[/h3] [list] [*] Spell Shop offers 4 cards instead of 3 [*] Now sells 4 random artifacts [*] Layout has been changed [*] Minimum card cost is now 100 [*] Weapon Shop now sells 4 random artifacts [*] Layout has been changed [/list] [h3]Barrier Mechanic:[/h3] [list] [*] Added in a barrier mechanic that blocks a set amount of damage. If not 0, it continues into the next round. [*] Some barriers refresh each round [/list] [h3]Barrier Card[/h3] [list] [*] Added a barrier card for players (gives a barrier that blocks up to 10 damage and lasts 3 rounds) [/list] [h3]Number indicator [/h3] [list] [*] for debuffs that have a set duration (ex: sleeping enemies, or… certain bosses) [/list] [h2]Balance:[/h2] [h3]Cards:[/h3] [list] [*] rebalanced starting mage spells [*] -”Fireball” reduced mana cost by 5 [*] -”Lightning” reduced mana cost by 5 [*] Cards that block damage have been buffed to block more damage [*] “Immolation” now gives dmg resist [*] “Dark prism” also adds damage for each debuff on the enemy [*] “Hone skill” mana cost dcr by 10 [/list] [h3]Enemies:[/h3] [list] [*] “Summoner Sword” Enemy hp increased by 75 and damage incr by 5 [*] “Imp” now has 50 less hp, and reduced status resistance [*] “Golem” is now weaker, and comes with 2 instead of one. [*] “Pipe of friendship” bonus decreased from 25% to 15% [*] “Poisonous Shroom” now gives +2 poison at start instead of +1 [*] Some enemy attacks have been modified for when theyre recruited on your team. Ex: Satyr and Bear (so their damage doesn't scale out of control) [/list] [h3]Other:[/h3] [list] [*] Upper weapon range damage decreased by 2 [/list] [h3]Bug Fixes:[/h3] Couldnt move gear if you tried to sell it previously [h3]Demo Restrictions:[/h3] [list] [*] Demo now has restricted progress. Cannot go past 75% of world 2 unless you have the Extended Demo Code found in the discord channel [*] Cards unlocked, deckbuilding cards, and artifacts limit is restricted unless you have the Extended Demo Code found in the discord channel [/list]