Hello Citizens, New month, new set of fixes from our team! Hotfix 2 just landed, tackling a few more of the issues you reported over the past week! In addition, we’re also introducing a couple of [b]quality-of-life improvements[/b] that should make your gameplay a bit easier and pave the way for future content! Here’s the full list of changes for this patch: [i]Crash Fixes[/i] [list] [*] Fixed an issue where dead NPCs would continue to play their animations, crashing the game in the process; [*] Fixed a problem where listening to a radio message about the Market would crash the game; [*] Solved a problem with live prey that would crash the game when emptying traps; [*] Fixed a crash that would happen when emptying fuel tanks in a menu with two containers; [/list] [i]Exploits and Softlocks[/i] [list] [*] Changed the way ingredients are handled during crafting - which now allows you to remove blueprints when ingredients don’t match and restart production; [*] Fixed an exploit which allowed players to duplicate items in their inventory; [*] Solved an issue with guard shifts which would softlock the game when trying to pay the Mozga entry fee; [/list] [i]Misc Changes[/i] [list] [*] Increased the time NPCs will wait before they try to kick you out while trespassing; [*] NPCs wishes now take a bit longer to change, giving you more time to find the relevant items; [*] Replaced placeholder text throughout the game; [/list] In the next few days, we’ll also be sharing our initial roadmap for the future of City 20! As usual, don’t forget to join our Discord to chat with the dev team and follow the development of our project!