city-20-steam-sandbox-game-realistic-fallout-gdc-exclusive-1-900x506.jpg

It's a promise that games and game developers make all the time - here is a world that truly reacts to what you do, and where every action has a consequence. But I walk around RPGs like Fallout and Skyrim, or maybe the vast sandbox worlds of GTA 5 and Assassin's Creed, and I always feel like the NPCs and the various virtual people around me are in fact entirely robotic. They have their little routines - they'll come out of their houses in the morning hours, stand by their stalls and shops all day, and then go to bed - but aside from a few stock responses and programmed behaviors, they're essentially automatons. Imagine Whiterun, Megaton, or Night City, but every single NPC has a unique personality, and reacts organically both to you the player and every other character around them. Discussed exclusively with PCGamesN at GDC, a new sandbox game is pioneering this dream.

Read the rest of the story...

RELATED LINKS:
Fallout meets The Sims in this ambitious new sandbox survival game