Hi Universe Architects! We’ve been quiet for a while, but we have some good news to share with all of our players! A big thank you to the Explore team who launched Explore: Deep Sea "Lurking in the Dark” earlier this year. Since we are a small team, we can only focus on one thing at a time, so now we will pivot back to another highly anticipated feature: The Beyond. We heard all of your feedback and we are happy to share that we will be expanding the Beyond in episodes, one rank at a time. We will be looking across the Milky Way, exploring nebulas, and journeying deep into the universe. [img]https://clan.cloudflare.steamstatic.com/images//34010837/a989d80de6117c5948fe16e64373e9da05a1cfd3.jpg[/img] After exploring the depths of space, it will be time for the dawn… of Civilization! We will expand the civilization tree and overhaul the 3D garden. We gave a sneak peak of its development during the ‘Lurking in the Dark’ event launch AMA, and we can’t wait to share it with you. [img]https://clan.cloudflare.steamstatic.com/images//34010837/4d61e2f28b6d656e74b0f5c74f03b57911852da5.png[/img] We had a number of issues with Metabits production after the implementation of the giant squid. When we added the giant squid, the new progression curve conflicted with the existing tuning in the game. This caused Metabit production to accelerate infinitely, and many players hit the max cap. We had to re-tune the mined Metabits bonus to get it under control; this also reduced the Metabit production rate and the Metabits inventory of affected players. This led to some confusion and feedback regarding ‘missing’ Metabits. The screenshot below shows the mined Metabit bonus curve per rank. Note the old curve (blue) starts to run off the chart while the new curve (red) gets a capped amount of 50,000% boost. This led to more underlying issues that have negatively impacted the game economy and retention. We are currently working hard to fix this problem and will continue to make adjustments on the tuning. We appreciate your support as we make these changes to ensure that the game remains fun. [img]https://clan.cloudflare.steamstatic.com/images//34010837/437e357d8bce572ffe70c5adbf5dc44fd7b56d49.png[/img] Thank you again for continuing to enjoy the game! We plan to update you regularly with more dev diary posts. As always, stay cellular! – The Cells team