The Useless Box Update!
Author: Sean,
published 2 months ago,
It's content update time!
I'm going to keep this short and sweet because I just spent all day getting a much requested feature sort of working... but before I get into the details I wanted to say thanks for the support - we can spend time adding useless boxes to our games only with your support.
[h2]New Stuff[/h2]
[h3]A Gallery[/h3]
A certain not to be named real YouTuber (one of the more civil content creators I've had the pleasure to interact with) ended their video with a request to add a gallery. You asked, we listened, and there is now a gallery in game to share pictures and videos of your solutions. The feature is very much in beta and something I rushed a bit to get it into the update for today. When you succeed with a solution you have the option to view a replay then upload a small gif to the steam workshop. From the main menu you can browse other replays and look for the tag "Gallery" on the Steam Workshop. Let me know what you think and what else you would want from this feature! I will try to improve it in some hot fixes between now and the next content update.
[h3]Replay All the Levels with Everything Unlocked[/h3]
This is an obvious mode we didn't think to add at launch for some reason, but now when you have 100% completed an area you will be able to replay each level in that area with all components unlocked. Playing in this mode has different leaderboards than the normal mode since it behaves like a modifier - I'm looking forward to people using this to go crazy with optimisation!
[h3]A box![/h3]
One person asked for it and here it is. A 1x1 box which costs 2 bucks. Those new to the game might not see much potential here, but those of you who are experienced chocolate engineers will be excited by the prospect of shaving those costs down!
[img]https://clan.cloudflare.steamstatic.com/images//43795149/8e9697e5f7cd779f52ba0d3644f748ba9f798655.png[/img]
[h3]New Levels[/h3]
I've added a new area which showcases the box and how you might use it. These levels are some of the most challenging I've designed so I look forward to seeing what you think of them. I've also added a level in Area 2 to help teach how button entrances work.
[h2]Changes and Bug Fixes[/h2]
- Upgraded to Unity 2022.3.42f
- Delete hotkey now happens on button down
- Bumper now rotates 45 degrees when using hotkeys
- Less likely for objects to rotate at the end of a drag
- Fixed bug where the in game objective indicator for objective 2 was not updating correctly
- Added link to Localizor
- Updated some of the localisations based on user submitted translations
Now stop reading and go play :)