Hello Chocolate Lovers! Here are some updates on the new features we’ve been working on from inside the development factory… Remember you can watch all these new mechanics in action over on our [url=https://www.tiktok.com/@pillbugint]TikTok[/url]. [h2]New Component - Portals[/h2] We couldn't have a game of ours without portals (well [url=https://store.steampowered.com/app/749560/Cycle_28/]Cycle 28[/url] didn't I guess... lets say all the bad guys used portals to spawn off camera) - they behave just like you expect transporting ingredients from one place to another. There could be some interesting puzzle design using these, weirdly I think levels where you can only use portals might be challenging. [img]https://clan.cloudflare.steamstatic.com/images//43795149/3bdff8ce89e8f779cf185ca28a23b0f007fb342d.png[/img] [h2]New Component - Bumpers[/h2] Bumpers are actually the first component I implemented in the first prototype of the game and we're only just getting them into the game! There is something super satisfying about getting the bouncing just right... [img]https://clan.cloudflare.steamstatic.com/images//43795149/2557dfb4093cb55c3c4296b24a2e909dad4f5abe.png[/img] [h2]New Ingredient - Popping Candy[/h2] Popping candy is an ingredient you'll have to take care to handle. Any slight knock and these things are going to blow! Alongside the popping candy is a new component the force field, something which levitates ingredients and could be useful for more than just popping candy. [img]https://clan.cloudflare.steamstatic.com/images//43795149/e5ab87a2f687bd01e5e4155ddd18ba1a535a6d54.png[/img] [h2]Level Design[/h2] The other thing I've been working on is just level design. We've settled on aiming for around 100 levels which seems in line with other games like this... it all depends on how many new mechanics and ingredients we add though. [img]https://clan.cloudflare.steamstatic.com/images//43795149/72990ec40aaa3c08417d43cd81498fbc5016aa1a.png[/img] [h2]Wishlist Progress[/h2] Currently we have 1,981 wishlists and our target for launch is 10,000. Thank-you to everyone who has already added the game to their wishlist. It really helps. Last month was a huge success wishlist wise, we got featured by a [url=https://x.com/SteamGamesPC/status/1689775244414701568?s=20]pretty big twitter account[/url] which drove lots of traffic our way.