Howdy chocolate fans! It’s time for another development update for Captain Contraption’s Chocolate Factory. September and October is always a tricky month for me since my day job, university lecturer, is at its busiest. But there have been some new additions and some exciting developments with our wishlist numbers - let's start with that! https://store.steampowered.com/app/2166920/Captain_Contraptions_Chocolate_Factory/ [h2]Wishlist Progress[/h2] As many of you know, wishlists are really important to ensure we don’t sink to the bottom of the steam store page, and normally we are happy if we get between 10 and 20 new wishes a week. Last week we got over 1,500! I have no idea why this happened, all I know is a lot more people are searching for the game on Steam - let me know how you discovered the game and if you are one of those 1,500. Our target number of wishes is 7,000 and we are currently sitting at 3,650 which I’m pretty pleased with - thanks to everyone who has wishlisted and shared our game around. [img]https://clan.cloudflare.steamstatic.com/images//43795149/3de123d206fb013f99bd0c10fa3fb658d1aa4e94.png[/img] [h2]Popcorn[/h2] This month we added popcorn to the game. Popcorn mechanically works quite similar to almonds, you start with a kernel and need to heat it up to pop it. Once you have popcorn you might need to cover it in chocolate. But it feels quite different to almonds for a few reasons, firstly the size of the ingredient changes from the small kernel to a large popcorn when you process it. Secondly, the popcorn doesn’t weigh much so you can use fans and other things to move it around the level. [img]https://clan.cloudflare.steamstatic.com/images//43795149/f30ec3246de9fd7b2429c513a6ec31959bd7c119.png[/img] [h2]Lots of level design[/h2] The main thing I’ve been spending my time on recently is level design, currently I’ve got about 50 levels complete using the ingredients implemented so far. Level design is something I can do in an evening so it is great for this time of year. [img]https://clan.cloudflare.steamstatic.com/images//43795149/960979f4da659f7c0a49f50053097d78e5ab8d05.png[/img] Moving forward I need to resist doing level design and adding new ingredients and put a bit of time into the growing list of bugs and other feedback you’ve given us from playing the demo. Those things are hard to make a TikTok about but super important to get done. Thanks again for all the support - please continue to share the game with friends and ask them to wishlist! Remember you can watch all these new mechanics in action over on our [url=https://www.tiktok.com/@pillbugint]TikTok[/url].