So we did it, we launched the game! It's been an exhausting and amazing week. Thank-you so much to everyone who has picked up a copy of the game, and a double thank-you to everyone who has taken the time to leave an honest Steam review - reviews are super important to small teams like ours. Some stuff has happened in the week and I wanted to highlight a few things here... I've pushed two small patches which fixed some bugs people were spotting in the early days. Thanks for everyone who is reporting issues, and if you come across any problems please share them with us and I can try to fix them. The Steam Workshop is starting to come alive and I've spotted some neat player created levels which I'm looking forward to playing once things settle down a bit post launch. Every workshop level also has a leaderboard by the way - and if you like optimising designs for the leaderboard you should join our discord! Finally we've had some people cover the game in one way or another and I wanted to share some of those with you. PCGamesN wrote an [url=https://www.pcgamesn.com/captain-contraptions-chocolate-factory/demo-launch]article[/url] describing the game as a cross between Factorio, Opus Magnum, and World of Goo. Do you agree with that assessment? And here are some lets plays! [previewyoutube=h_IJQgCds1s;full][/previewyoutube] [previewyoutube=jfhenZLLJNQ;full][/previewyoutube] [previewyoutube=IXVR7fK0N9s;full][/previewyoutube]