- Font size slider in settings (works, but is first pass and labelled 'experimental') - Aspect mouseover now works as everyone expected it to ('pulse cards with this aspect') instead of the previous logiconfusing approach ('pulse cards with this aspect at this level') - Sound effects for pause/unpause - Village houses update after Unsociable Hours end, without you needing to put a card in them. - Tantras are now correctly categorised as scrolls. - Nocturnary now accepts Devices (in existing saves, you might need to run a recipe through it before you see the slot change.) - Added absent requirements to Solar and Nocturnal workbenches. - Fixed a weird early softlock where you could send the Fisherman back to the village by mistake. - Fixed annoying habit of windows of opening mostly-offscreen on load - Baronial and Curia era uncatalogued books swapped to correct colours. Sorry for any alarm this may cause. - Daymare wants Knock, not Winter, to deal with the Endless Guest. - Mommets are slightly more useful. - Now that we've seen just how many items some Librarians leave outside the house, it stretches across the bridge rather than clumping in antigravity mode - Bridge button glow doesn't stick on mouseover - The Poet and the Nun can make use of additional exaltation items. - You can no longer bind a key to two commands! (if you try, it'll swap the commands) - ESC exits keybinds - Commands can now be bound to exotic mouse buttons (let us know if your high-end mouse / accessibility-focused device still has unbindable buttons, we'll do what we can) - Moved a couple of troublesome starting items to where they're less troublesome - Added another row to card trays for people who've really gone wide on skills (more QoL to come, here) - Mirrors in the Hall of Division now correctly allow Knock aspect. (If that's not working for you, run any recipe through the workstation, it'll refresh and catch up with itself) - Fixed a couple of teeny but significant ending glitches - Another raft of typos and text tweaks