Happy 2021, librarians! A quick update for you on the first sprint of the year. Alexis has been refactoring [url=https://store.steampowered.com/app/718670/Cultist_Simulator][i]Cultist Simulator[/i][/url]'s code to form [i]BOOK OF HOURS[/i]'s foundation, and as a seasoned indie dev knows that there are two very early and very unimportant-sounding things you need to do early in development. These are saving/loading (in progress) and a game's main menu, which forces you to think about things early on that you wouldn't otherwise. It also makes a game feel alive for the first time - so here's the janky, placeholdery menu for [i]BoH[/i]! IT'S A REAL GAME NOW, MA! [img]https://clan.cloudflare.steamstatic.com/images//35142931/8c21732349235723f9762e752a0e4efd3eb88592.gif[/img] This means we can update the [i]BOOK OF HOURS[/i] rose window for the first time! (For those of you who, inexplicably, don't follow every single update of mine, this is the TLDR image we're using to track BoH's development progress.) Dun dun duuuuh... [img]https://clan.cloudflare.steamstatic.com/images//35142931/4fab1b9ecd317355bf046463bf1026a6808bf048.png[/img] More [url=https://weatherfactory.biz/jan-1-apellicon/]over on the blog[/url], including first-century book thieves, terribly taxidermied lions and the [url=https://www.nintendo.com/games/detail/cultist-simulator-initiate-edition-switch/][i]Cultist Simulator[/i] Nintendo Switch page now live[/url] and open for wishlisty biz. Woot!