JULY #1: NO PLACE
Author: Macramé,
published 3 years ago,
Anyone fancy a deep-dive into [i]BOOK OF HOURS[/i]'s Wisdom tree? WELL BUCKLE UP.
In our [url=https://weatherfactory.biz/june-1-leuven/]last update[/url], we shared the image below. This week, we’re going to talk about it. Some spoilers follow, including a couple of possible ending spoilers, so skip ahead to the cat pic if you’d rather not see ’em.
[img]https://clan.cloudflare.steamstatic.com/images//35142931/78fc63f10f4c24b134fa94dcc079b78eb44199ec.png[/img]
There are nine Wisdoms in [i]BOOK OF HOURS[/i] which a librarian (or any other scholar) can pursue. Each of these is associated with three of the traditional Secret Histories aspects, and nine skills. Some of these skills are more familiar than others; nearly every skill appears in more than one Wisdom line. The unnamed Wisdom of Edge, Lantern and Winter above includes the skills of [b]Ouranoscopy[/b], [b]Snow Stories[/b], [b]Serpents & Venoms[/b] and [b]Sacra Limiae[/b]. Ouranoscopy and Sacra Limiae are also relevant to the Horomachistry Wisdom, and Serpents & Venoms is also of interest to skolekosophists.
You’ll notice there’s overlap between the interests of scholars and adepts, but they tend to do different kinds of things, in the same way that good scholars of game design are not necessarily (honestly, not often) good game designers, and vice versa. Different things can be true about the same thing you look at in a different way, especially if those truths don’t conflict. We’ll come back to that.
How do you advance a Wisdom? In an earlier design draft, you found Insights for the relevant Wisdom in books, and you plugged those into the Wisdom tree, which in turn spat out related skills. This is roughly the way a lot of skill trees in games worked, but in a game about knowledge, it seemed rather backwards. If you read a book on the history of fifteenth century Armenia, you’d learn more general things about History, but you wouldn’t get a History insight which you could plug into a notional Wisdom tree which would spit out a skill relating to the history of twelfth century France.
So now it works like this. You read a book about Ouranoscopy, and that improves your Ouranoscopy skill, and then you can present your Ouranoscopy skill card to the Wisdom map above, and say, O Map of Wisdom, behold that I know some Ouranoscopy. And lo the Wisdoms will answer, did you want to advance along the Horomachistry line, or were you looking to improve that other Wisdom? And you might answer, that other Wisdom, cos it’s something to do with Edge and Lantern and AK won’t tell me what it is yet but it sounds like a gas.
So why advance a Wisdom? Well, first, bragging rights. Who doesn’t want to be a skolekosophist (except those losers who don’t enjoy picking hungry worms out of their ears)? Second, attribute advances. There are two attributes – elements of the soul, usually – associated with each Wisdom. So fet (the part of you which dreams, the part you wear when you visit the Mansus, which of course as you know manifests just below the skin of your navel) is associated with Nyctodromy and Horomachistry, and you can choose to get an extra Fet card by levelling either of those up.
But third, if you want to reach a victory, you’ll need to get one of those Wisdoms to the outermost ring. Maybe you don’t, maybe you just want to chill in a library and dabble in all the Wisdoms… but there’s a single unique book (in some cases, not exactly a book) that, if you master a Wisdom, you can use to help you reach a fundamental conclusion about the world. We’ve already mentioned two of these books in passing elsewhere. Here’s one:
[img]https://clan.cloudflare.steamstatic.com/images//35142931/f549bbe3942885f508248938b867a021ec2a1ec5.png[/img]
Those last two options are possible conclusions about what has happened, or what will happen. Of course, just because you draw those conclusions, it doesn’t mean they’ll happen, right? Who changes the world by spending years in a library? ‘Philosophers have only interpreted the world; the point is to change it.’
[img]https://clan.cloudflare.steamstatic.com/images//35142931/799a480ec6ccf65046c028a82c6e51e07017cc9d.jpg[/img]
We also offer a bunch of updates on our upcoming TRPG [url=https://weatherfactory.biz/the-lady-afterwards-a-cultist-simulator-trpg/][i]The Lady Afterwards[/i][/url], set in the same universe as [i]BOOK OF HOURS[/i] (and [url=https://store.steampowered.com/app/718670/Cultist_Simulator/][i]Cultist Simulator[/i][/url]). So if you fancy seeing pictures of our Essential Hours deck, new character pins and more, [url=https://weatherfactory.biz/july-1-no-place/]check it out on the blog[/url].
[img]https://clan.cloudflare.steamstatic.com/images//35142931/1e993b434b5aac43ff677aaa601149ab0af7561c.png[/img]