Yesterday, I set myself a challenge to streamline my production process by completing the entire asset creation pipeline within a single day. Over the course of 12 hours, I successfully sculpted (ZBrush/Blender), textured (Substance Painter), rigged (Blender), animated (Blender), and imported the asset into Unreal Engine 5 for rendering. I am very pleased with the outcome and the efficiency gains this exercise provided. So though I would share, Another update coming very soon. [previewyoutube=2zRjI_yddxk;full][/previewyoutube]