[h2]Stage Customization[/h2] Stage customization is a system designed to enhance the interactive elements of the game and provide players with more freedom of choice. This system allows for detailed adjustments of stage characteristics through various categories such as elements, bosses, and items. For instance, players can set specific events when a shrine is destroyed or assign purification quests. Additionally, players can configure additional effects that occur when a shrine is purified and adjust the characteristics of elemental maps to affect both players and enemies. This will add depth and diversity to the gameplay. More customization categories will be added in future updates. [h2]Resources Collectible in Each Map[/h2] We will add rare collectible resources that can be gathered from various maps in the game world, adding a new dimension to players' exploration and resource management strategies. Each map provides unique resources, which are crucial for stage customization and allow players to develop their own strategies. [list] [*][b]Stone Map : Granite[/b] - "Forged in the earth's core, this unyielding stone stands as the bulwark against any assault." [*][b]Fire Map : Pyroclast[/b] - "Born from volcanic fury, these blazing shards harness the raw power of fire." [*][b]Cold Map : Cyrocoral[/b] - "From the depths of frozen oceans, this mystical coral holds the essence of eternal ice." [*][b]Lightning Map : Teslite[/b] - "Captured lightning in solid form, Teslite crackles with boundless energy." [*][b]Chaos Map : Entropy[/b] - "Distilled from the heart of chaos, this dark matter spreads discord and decay." [/list] [previewyoutube=get__9AiFi0;full][/previewyoutube] (This is a very rough developing version; it will be more refined in the future.) [h2]Enhancement of Elemental Tags[/h2] The elemental system is at the core of the game's upgrade and enhancement system. By setting core tags for elements specifically, these will serve as the basis for various in-game upgrades. Each element has unique characteristics, allowing players to develop their own strategies based on these. [list] [*][b]Stone : Knockback, Bleed, Defense, Speed (movement speed)[/b] - Suitable for players focusing on defense and mobility. [*][b]Fire : Critical Strike, Low Health, Avatar of Fire[/b] - Ideal for players who prefer an aggressive play style. [*][b]Cold : Chill, Freeze, Block Chance, Projectile[/b] - Perfect for players who prefer strategies that slow down or freeze enemies. [*][b]Lightning : Chain Lightning, Time, Dash[/b] - Suitable for players who prioritize quick movement and attacks. [*][b]Chaos : Poison, Curse, AOE[/b] - Ideal for players who prefer strategies involving poison and curses. [/list] [h2]Graphic Asset Update Direction[/h2] Graphic asset updates are being carried out to enhance the visual quality of the game. For next update, we have developed new graphic assets for one monster and one map. [h3]Cold Elemental Minion[/h3] Cold elemental minions are entities cursed by the dragon boss Abyssal Devourer, always in a state of hunger. Over the years, they have evolved into dragons in the depths of the sea, with their front legs strengthened for flexible diving and their hind legs atrophied. They possess powerful jaws capable of crushing rocks and turn into ferocious predators in the face of prey. While their slow gait makes land movement difficult, they have tremendous adaptability. [h3]Concept Art[/h3] [img]https://clan.cloudflare.steamstatic.com/images//44889190/569f1148092f9e9cd7d643b918d0bb7a410ce7e3.png[/img] [h3]Concept Attack Clip[/h3] [img]https://clan.cloudflare.steamstatic.com/images//44889190/78402827f234dd28a30085ff562e001462f8c6ae.gif[/img] [h2]Fire-Themed Map[/h2] The fire-themed map emphasizes that heat is the source of life. On this map, as players approach the legendary boss dragon known as the Everlasting Sun, the world becomes hotter and more hostile. Unstoppable energy gathers, causing explosive arrow bursts, hot lava flows, and intermittent steam eruptions. Additionally, players can collect Pyroclast, volcanic fragments formed by eruptions, to enhance fire attributes. [h3]Concept Art[/h3] [img]https://clan.cloudflare.steamstatic.com/images//44889190/aea97a04735bd12cb9888593ca543209a3373d0c.png[/img] [h3]Ingame Test[/h3] [img]https://clan.cloudflare.steamstatic.com/images//44889190/8e74d78b29cd74b1f612c2107eace712296e8fa8.png[/img] (It will be more refined in terms of color, brightness, and detail in the future.) [h2]Delay in Controller Support Update[/h2] We have verified that various controllers work in-game for controller support. However, issues arose in the UI section, particularly on the main title screen. Although the engine-provided package allows for support of various controllers, a memory leak issue causes the game to become unplayable over time. This problem stems from automatic controller configuration conflicts, requiring more time to resolve. Currently, it is challenging to determine an exact resolution timeline. [h2]Let's Develop Together[/h2] We always welcome your feedback. We are open to suggestions regarding the development direction and look forward to your valuable insights.