Contents Update v. 0.1.0 : Stage Customization (1)
Author: ideabombers.studio,
published 3 months ago,
[h2]Stage Customization Now Live![/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44889190/4a2258a7e4e911c14fd8d3879b7248f2f62dc023.png[/img]
[b]Stage Customization is now live![/b] Players can dive into exclusive [u]meta-upgrades for the five elements[/u]: Stone, Fire, Cold, Lightning, and Chaos, along with a variety of items and resources. We’re also expanding the categories of meta-upgrades to include shrine interactions, monster traits, and boss battles.
Stage customization is a system designed to enhance the interactive elements of the game and provide players with greater freedom of choice. In this post, we’ll discuss in detail [u]how these features have been implemented and what they mean for your gameplay experience[/u].
[h2]Elemental Conflict: A World in Turmoil[/h2]
In the current realm, the elements are locked in a fierce struggle for supremacy. Each element possesses unique strengths that enhance their in-game attributes, allowing them to shine in specific situations. When imbued into weapons, these elements grant inherent effects that can be both powerful and strategic. Some elements exhibit strong resistances against certain others while showcasing weaknesses to yet others, creating a dynamic interplay that players must navigate. This system encourages players to understand elemental strengths and weaknesses, enabling them to make strategic choices that enhance their survival and deepen the gameplay experience.
[h3]Stone Element[/h3]
The Stone Element embodies the nature of beasts roaming the vast plains in packs. Their tendency to move together grants them resilience against environmental changes.
[list]
[*] Imbue Basic Effect: [b]Knockback Power +1[/b]
[*] Characteristics: [b]Knockback, Bleed, Movement Speed, AOE Resistance[/b]
[*] Resource : [b]Mithril[/b]
[/list]
[h3]Fire Element[/h3]
Fire approaches with overwhelming force, reminiscent of the colossal sun or a volcanic eruption. When controlled properly, its intense properties can be incredibly useful, such as melting stone into desired shapes. However, if mismanaged, it can inflict catastrophic damage.
[list]
[*] Imbue Basic Effect: [b]Increased Critical Damage by 50%[/b]
[*] Characteristics: [b]Critical Hit, Penetration, Life[/b]
[*] Resource : [b]Pyroclast[/b]
[/list]
[h3]Cold Element[/h3]
Cold serves as a counter to the sharp attacks of fire. It can slow movement through chilling effects or freeze enemies entirely. Additionally, the flowing properties of water aid in natural regeneration.
[list]
[*] Imbue Basic Effect: [b]15% Chance to Chill, 5% Chance to Freeze[/b]
[*] Characteristics: [b]Freeze, Chill, Recovery, Non-Critical Hit, Critical Resistance[/b]
[*] Resource : [b]Frozencoral[/b]
[/list]
[h3]Lightning Element[/h3]
Lightning is a manifestation of the charge in the universe. Known for its chaining properties, it strikes with the speed of a flash, enhancing projectile strength. Its swift movements allow it to evade attacks effectively.
[list]
[*] Imbue Basic Effect: [b]Chain Lightning +1[/b]
[*] Characteristics: [b]Chain Lightning, Projectile, Block, Dash[/b]
[*] Resource : [b]Teslite[/b]
[/list]
[h3]Chaos Element[/h3]
Chaos represents disorder and confusion. It manifests in large-scale events, capable of inflicting poison or curses that inhibit enemy regeneration. It can also weaken the power of projectiles through arcane forces, offering potent strength at a cost.
[list]
[*] Imbue Basic Effect: [b]Curse that Reduces Attack Power[/b]
[*] Characteristics: [b]Poison, Curse, AOE, Projectile Resistance, Reservation[/b]
[*] Resource : [b]Entropy[/b]
[/list]
[b]The dragons are embodiments of specific elements and are influenced by those elements.[/b] For example, the Tiny Explosion Dragon encountered at the beginning of the game represents the Chaos Element. With its strong resistance to projectile attacks, players must strategize to defeat this dragon quickly and effectively grow in power by using non-projectile attacks.
[h2]Shrines Are Completely Changed[/h2]
The shrines were once understood as crystallized phenomena of the elements that sustain the world, their origins shrouded in mystery before the dragon invasions. However, with the onset of an era where the elements clash, the dragon onslaught began. The dragons have been destroying these shrines to harness the concentrated power within them, becoming stronger in the process.
The Animal Expedition discovered that activating these shrines connects them to the territories of the dragon overlords. Yet, this connection is tenuous and fades after a short time.
The territories of the dragon overlords are perilous but offer unique resources that can only be obtained here. Players must survive for a brief period to loot these resources, which can then be used in-game to trigger more powerful events at the shrines, altering the combat environment. Additionally, these resources can be utilized to upgrade clans in the hideout, permanently enhancing the combat capabilities of the animals.
[h2]Shrines Interaction Reworks[/h2]
[img]https://clan.cloudflare.steamstatic.com/images//44889190/2a5f357d1ad5e67d1f8c200337f79d2add3864a3.png[/img]
Activating a shrine allows players to breach the territories of the bosses, enabling them to loot special resources within. Upon activating the shrine, players can expend collected resources to initiate more powerful events or evolve the combat environment to their advantage.
Within the shrine's domain, players will receive strong buffs every second (via meta-upgrades), but regardless of whether they are inside or outside the shrine's influence, they will eventually return to the original map as time progresses.
With each interaction, players can upgrade the shrine's appearance frequency. The frequency of appearances will increase the likelihood of encountering the final boss.
[list]
[*] The options for purifying or destroying the shrines have been removed.
[*] Only the option to activate the shrines remains.
[*] [b]Activating a shrine[/b] allows players to [b]invade the boss's territory and loot resources[/b].
[*] When activating the shrine, players can [b]expend resources to trigger powerful events[/b].
[/list]
[h2]Future Developments[/h2]
As research on the elements progresses, the animals will gradually discover deeper ways to utilize resources consumed from the shrines. These shrines hold powerful forces capable of transforming the world. To survive the dragon invasions, the animals must make difficult choices. Can they wield this power? What costs lie ahead?
Ultimately, they must confront the bosses to settle the score. Is it possible to negotiate with the dragons? It seems crucial to explore the potential of restoring communication with those who have fallen into corruption.
[list]
[*] We will be updating [b]a wider variety of shrine interaction events.[/b]
[*] When entering through the shrines, [b]the upgrades to the boss's territory will become more diverse and increasingly formidable.[/b]
[*] Our goal is [b]to evolve the map through these events, promoting various survival strategies.[/b]
[/list]