Contents Update v. 0.2.0 : Focus Attack Reworks & Shrine Interaction Reworks
Author: ideabombers.studio,
published 2 months ago,
We have updated our core mechanics based on user feedback from the [b]BIC 2024 Festival[/b] held in Busan this August. This update introduces significant changes, including the automation of the Focus Attack and a more wave-like interaction for Shrines, providing a solid foundation for stable in-game play and stage customization.
[h2]New Mechanics[/h2]
[h3]Focus Attack Mechanism[/h3]
The Focus Attack now features a penetration effect, allowing players to effectively defeat elites and high-defense monsters in later stages. Previously, the manual activation of this attack posed challenges and risks. We have automated the Focus Attack and improved its trigger speed when players focus, enabling easier strategic planning.
Old:
[list]
[*] Hold the right mouse button or toggle (R) to activate the Focus Attack timer for a stronger attack.
[/list]
[b]
New:
[list]
[*] The Focus Attack is now automated.
[*] Holding the right mouse button or toggling (R) increases the Focus Attack timer speed by 1.5x.
[*] The cooldown for the Focus Attack is longer, but it deals significantly more damage.
[/list]
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[h3]Shrine Mechanism[/h3]
Previously, when Shrines popped up, enemies would continuously spawn, forcing players to take significant risks to approach the Shrine. This often resulted in game overs, preventing players from fully enjoying the Shrine content. As a result, there was concern that players might miss out on the active stage customization that Shrines offer.
To address this issue, we have implemented changes so that when a Shrine appears, no new enemies will spawn, and the survival timer will pause. This allows players to defeat any remaining monsters after a wave and interact with the Shrine before proceeding to the next wave. With this adjustment, players can engage more deeply with the core experience of the game.
Old:
[list]
[*] Shrines would pop up at regular intervals.
[*] Multiple Shrines could appear on the screen simultaneously.
[/list]
[b]
New:
[list]
[*] When a Shrine pops up, no enemies will spawn.
[*] Time will pause while the Shrine is inactive.
[*] Players in the vicinity of the Shrine will take 1% of their maximum health as damage from the encroaching Death Fog.
[*] Activating the Shrine clears the fog and spawns enemies.
[/list]
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[h2]Updates[/h2]
[list]
[*] Elite bosses have been enlarged to distinguish them from minions.
[*] Projectile attack range indicators for ranged and mid-range minions have been removed.
[/list]
[h2]Bug Fixes[/h2]
[list]
[*]Fixed an issue where the attack range indicators for Charge-type enemies would intermittently disappear.
[*] Fixed a problem where the tutorial would appear at inappropriate times, causing the game to freeze.
[/list]
[h2]Future Developments[/h2]
Beneath a sky shrouded in darkness, the world began to tremble. Once harmoniously intertwined, the five fundamental elements—Fire, Lightning, Rock, Cold, and Chaos—were the essence of this realm. However, that harmony slowly crumbled under unforeseen imbalances. Forests turned to ashes, and ocean currents no longer followed stable paths. Thunder and lightning whipped through the air, while the ground began to crack.
In this chaos, the dragons awakened. These fearsome beings reemerged to conquer the world, their scales absorbing light and spreading terror. The dragon invasion had begun, and the animal kingdom faced a looming threat of extinction.
Yet, the flame of hope refused to be extinguished. Animal heroes, each wielding the power of the elements, gathered to pledge their resolve in the ancient sanctum to reclaim the elemental forces. They aimed to combine their strengths to battle the dragons and seize their last chance to restore balance to the elements.
Each clan's heroes possess unique abilities. The Phoenix Clan harnesses the power of fire for resurrection and meteor summoning, while the Grizzly Clan electrifies enemies with lightning strikes. The Minotaur Clan features ferocious warriors who grow stronger as they take damage. Rumors circulate that clans wielding the powers of Cold and Chaos will soon join the fight...
[b]
[list]
[*] The current passive upgrades upon leveling up and meta upgrades may be reworked.
[*] The existing hero selection system may undergo revisions.
[*] Two additional clans may join the battles.
[/list]
[/b]