After many hours of testing, I've sorted out a few bugs that was keeping me from effectively balancing the flow of the game, or at least presented some unusual and unexpected behaviors which caused me to have to balance to the best of my ability, making some parts just strange. Once these bugs were fixed, I was then able to play test the game quite a bit and much more successfully create a proper experience in the direction I had originally envisioned for the game. It was ok before, but there were aspects I feel that could be frustrating. The next major update for the game, v1.2 will officially bring in some new skills and other mechanics, expand on the boss of the game's roll, and extend the max level of the bar to make use of all these new additions. [b]Bug Fixes:[/b] [list] [*] Fixed a bug that wouldn't appropriately apply the damage bonus for the number of skills unlocked. [*] Fixed a bug that would allow for exploitation of the prestige mechanic. [*] Other various bug fixes. [/list] [b]Adjustments:[/b] [list] [*] Increased the damage output that increases as more skills are unlocked. [*] Increased the damage multiplier from Mastered skills. [*] Increased the overall health of the bar to compensate the additional damage. [*] Increased the cost of skills overall so that acquiring them flows better with progress. [*] Increased the discount applied from Prestige Level. [*] Decreased the [b]DPS Value[/b] upgrade from 3 to 2. [*] Increased the [b]Click Power[/b] upgrade from 15 to 20 [/list] [b]Boss Adjustments[/b] [list] [*] Adjusted the bosses health to compensate damage adjustments. [*] Decreased the amount of clicks to destroy boss' health orbs. [*] Increased the rate at which healing orbs are summoned in. [/list]