The day is finally here! Bar Breaker has launched and the battle for the realm against the tyrannical health bar has begun. I am truly grateful for all of the support I've gotten for this release, and am excited to see where things go from this point. [h2]Steam Achievements[/h2] My first objective now is to implement Steam Achievements. While achievements are already in the game and the core system is in place, they aren't currently tied to Steam. The first update, which I'm working to get out in the next couple days, will remedy this. This will be retroactive, so any achievements that are already unlocked before the update will be immediately unlocked on Steam after the first load. [h2]Going Forward[/h2] At this point, I am most excited to be getting some feedback for the game. With this feedback, I plan to perfect the current version of the game with you guys, and then things will shift to increase the max level of the bar, and bring in new skills, elements, status effects, and further evolutions of the boss.