This update comes with some updated balancing for the entire game. Progression was just too fast, and it didn’t provide enough of a grind when playing, so hopefully this will lengthen the initial experience in a good way. I did my best not to go too far, and simply adjusted upgrade costs and bar health, giving a bit more of a purpose to upgrade the idle click speed, so you can hold your clicks and still do damage, when you need a break. [b]Balancing:[/b] [list] [*]Increased the Bar’s health throughout all levels. [*]Increase the prices of upgrades, stretching out the time to obtain them. [*]Decreased the discount that the Mastery Level gives to new upgrades. [/list] [b]Additions:[/b] [list] [*]Added a “Completion” bar in the upgrade menu that displays the highest bar level achieved to help visualize overall progress and current prestige goal. [/list] [b]Fixes:[/b] [list] [*]Fixed an issue that caused music to still play even if muted when opening the menu and when performing a prestige. [*]Various other bug fixes and tweaks. [/list] Thank you all for playing, and for the feedback! I really hope this improves the flow of the game, and creates a better experience. I will continue to listen and tweak things, so the game feels like an appropriate experience, making room for the new content update.